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zhongnanshan / repository
Proland is a C++/OpenGL library for the real-time rendering of multi-resolution terrains (up to whole planets), the real-time management and edition of vector data (representing for instance roads or rivers), the rendering of atmosphere and clouds, the rendering and animation of the oceans, and the rendering of forests. All data are loaded or generated on the fly according to the viewpoint, and can be combined procedurally. For instance the shape and texture of a terrain can be modified using vector data representing roads and rivers.
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PROLAND LIBRARIES
This directory contains the Proland core library, several "plugins" for this library, and demos using this library and plugins. Each directory has its own licence, source tree, examples, documentation and project files. The directories are mostly independent, except for some dependencies between plugins (and between all the plugins and the core library).