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Complete-23-Gang-of-Four-Design-Patterns-in-C-With-Real-Time-Examples
Complete 23 Gang of Four Design Patterns in C# With Real-Time Examples
23 Gang of Four Design Patterns in C#
This repository contains implementations of the 23 Gang of Four (GoF) Design Patterns in C#. Each pattern is demonstrated with real-time examples to help understand its usage and application in software design.
Table of Contents
Introduction
Design patterns are proven solutions to common software design problems. They provide a template for how to solve issues in software architecture, making your code more flexible, reusable, and easier to maintain.
Design Patterns
Creational Patterns
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Singleton
- Ensures a class has only one instance and provides a global point of access.
- Example: Configuration settings manager.
-
Factory Method
- Defines an interface for creating an object but allows subclasses to alter the type of created objects.
- Example: Shape factory for different shapes (Circle, Square).
-
Abstract Factory
- Provides an interface for creating families of related or dependent objects without specifying their concrete classes.
- Example: UI widget factory (Windows, Mac).
-
Builder
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⑂ 0 forks◯ 0 issuesUpdated Feb 24, 2026