LibNoise.Unity
The main repository for LibNoise.Unity is currently maintained by
Ricardo J. Méndez. Pull requests
are welcome.
License
LibNoise.Unity is released under the
LGPL license. See COPYING.txt and
COPYING.LESSER.txt for details.
About
LibNoise was originally created by
Jason Bevins. The library was later ported to Xna by Marc André Ueberall, and moved to Unity by Tim Speltz. Speltz’s original development forum thread contains a Unity package with
an example scene, which can be found
here. Please note that LibNoise.Unity is only a repository for the library code itself and
contains no example files.
You can also see the converted tutorials examples on this repository.
Other contributors to LibNoise.Unity include
Teddy Bradford who reworked much of the
Noise2D class to improve tiling support for noise maps.