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Animation Rigging toolkit using Unitys Animation C# Jobs π¦ [Mirrored from UPM, not affiliated with Unity Technologies.]
The Animation Rigging package exposes a set of predefined constraints and tools to manually build a control rig hierarchy. At runtime, rig constraints are converted to a list of IAnimationJobs which are appended to the Animator playable evaluation.
Detailed information on how best to use this package can be found here.