marynganga /
Restaurant-Website-Template
This is my second independent project at Moringa School involving creating a landing page for Anita's Kitchen's Website using HTML, CSS and Javascript.
74/100 healthLoading repository data…
mchinedo / repository
For my second Udacity Nanodegree Project, I created a multi-page blog website about myself, using best practices for content and page styling with HTML and CSS such as responsive layouts, FlexBox, and CSS Grid
A transparent discovery signal based on current public GitHub metadata.
This score does not audit code, security, maintainers, documentation quality, or suitability. Verify the repository and its current documentation before adoption.
README preview is not available for this repository.
Selected from shared topics, language and repository description—not editorial ratings.
marynganga /
This is my second independent project at Moringa School involving creating a landing page for Anita's Kitchen's Website using HTML, CSS and Javascript.
74/100 healthmercerheather476 /
 [](https://search.maven.org/search?q=g:net.openid%20appauth) [](http://javadoc.io/doc/net.openid/appauth) [](https://github.com/openid/AppAuth-Android/actions/workflows/build.yml) [](https://codecov.io/github/openid/AppAuth-Android?branch=master) AppAuth for Android is a client SDK for communicating with [OAuth 2.0](https://tools.ietf.org/html/rfc6749) and [OpenID Connect](http://openid.net/specs/openid-connect-core-1_0.html) providers. It strives to directly map the requests and responses of those specifications, while following the idiomatic style of the implementation language. In addition to mapping the raw protocol flows, convenience methods are available to assist with common tasks like performing an action with fresh tokens. The library follows the best practices set out in [RFC 8252 - OAuth 2.0 for Native Apps](https://tools.ietf.org/html/rfc8252), including using [Custom Tabs](https://developer.chrome.com/multidevice/android/customtabs) for authorization requests. For this reason, `WebView` is explicitly *not* supported due to usability and security reasons. The library also supports the [PKCE](https://tools.ietf.org/html/rfc7636) extension to OAuth which was created to secure authorization codes in public clients when custom URI scheme redirects are used. The library is friendly to other extensions (standard or otherwise) with the ability to handle additional parameters in all protocol requests and responses. A talk providing an overview of using the library for enterprise single sign-on (produced by Google) can be found here: [Enterprise SSO with Chrome Custom Tabs](https://www.youtube.com/watch?v=DdQTXrk6YTk). ## Download AppAuth for Android is available on [MavenCentral](https://search.maven.org/search?q=g:net.openid%20appauth) ```groovy implementation 'net.openid:appauth:<version>' ``` ## Requirements AppAuth supports Android API 16 (Jellybean) and above. Browsers which provide a custom tabs implementation are preferred by the library, but not required. Both Custom URI Schemes (all supported versions of Android) and App Links (Android M / API 23+) can be used with the library. In general, AppAuth can work with any Authorization Server (AS) that supports native apps as documented in [RFC 8252](https://tools.ietf.org/html/rfc8252), either through custom URI scheme redirects, or App Links. AS's that assume all clients are web-based or require clients to maintain confidentiality of the client secrets may not work well. ## Demo app A demo app is contained within this repository. For instructions on how to build and configure this app, see the [demo app readme](https://github.com/openid/AppAuth-Android/blob/master/app/README.md). ## Conceptual overview AppAuth encapsulates the authorization state of the user in the [net.openid.appauth.AuthState](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java) class, and communicates with an authorization server through the use of the [net.openid.appauth.AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) class. AuthState is designed to be easily persistable as a JSON string, using the storage mechanism of your choice (e.g. [SharedPreferences](https://developer.android.com/training/basics/data-storage/shared-preferences.html), [sqlite](https://developer.android.com/training/basics/data-storage/databases.html), or even just [in a file](https://developer.android.com/training/basics/data-storage/files.html)). AppAuth provides data classes which are intended to model the OAuth2 specification as closely as possible; this provides the greatest flexibility in interacting with a wide variety of OAuth2 and OpenID Connect implementations. Authorizing the user occurs via the user's web browser, and the request is described using instances of [AuthorizationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationRequest.java). The request is dispatched using [performAuthorizationRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L159) on an AuthorizationService instance, and the response (an [AuthorizationResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationResponse.java) instance) will be dispatched to the activity of your choice, expressed via an Intent. Token requests, such as obtaining a new access token using a refresh token, follow a similar pattern: [TokenRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenRequest.java) instances are dispatched using [performTokenRequest()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L252) on an AuthorizationService instance, and a [TokenResponse](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/TokenResponse.java) instance is returned via a callback. Responses can be provided to the [update()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L367) methods on AuthState in order to track and persist changes to the authorization state. Once in an authorized state, the [performActionWithFreshTokens()](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthState.java#L449) method on AuthState can be used to automatically refresh access tokens as necessary before performing actions that require valid tokens. ## Implementing the authorization code flow It is recommended that native apps use the [authorization code](https://tools.ietf.org/html/rfc6749#section-1.3.1) flow with a public client to gain authorization to access user data. This has the primary advantage for native clients that the authorization flow, which must occur in a browser, only needs to be performed once. This flow is effectively composed of four stages: 1. Discovering or specifying the endpoints to interact with the provider. 2. Authorizing the user, via a browser, in order to obtain an authorization code. 3. Exchanging the authorization code with the authorization server, to obtain a refresh token and/or ID token. 4. Using access tokens derived from the refresh token to interact with a resource server for further access to user data. At each step of the process, an AuthState instance can (optionally) be updated with the result to help with tracking the state of the flow. ### Authorization service configuration First, AppAuth must be instructed how to interact with the authorization service. This can be done either by directly creating an [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java#L102) instance, or by retrieving an OpenID Connect discovery document. Directly specifying an AuthorizationServiceConfiguration involves providing the URIs of the authorization endpoint and token endpoint, and optionally a dynamic client registration endpoint (see "Dynamic client registration" for more info): ```java AuthorizationServiceConfiguration serviceConfig = new AuthorizationServiceConfiguration( Uri.parse("https://idp.example.com/auth"), // authorization endpoint Uri.parse("https://idp.example.com/token")); // token endpoint ``` Where available, using an OpenID Connect discovery document is preferable: ```java AuthorizationServiceConfiguration.fetchFromIssuer( Uri.parse("https://idp.example.com"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { public void onFetchConfigurationCompleted( @Nullable AuthorizationServiceConfiguration serviceConfiguration, @Nullable AuthorizationException ex) { if (ex != null) { Log.e(TAG, "failed to fetch configuration"); return; } // use serviceConfiguration as needed } }); ``` This will attempt to download a discovery document from the standard location under this base URI, `https://idp.example.com/.well-known/openid-configuration`. If the discovery document for your IDP is in some other non-standard location, you can instead provide the full URI as follows: ```java AuthorizationServiceConfiguration.fetchFromUrl( Uri.parse("https://idp.example.com/exampletenant/openid-config"), new AuthorizationServiceConfiguration.RetrieveConfigurationCallback() { ... } }); ``` If desired, this configuration can be used to seed an AuthState instance, to persist the configuration easily: ```java AuthState authState = new AuthState(serviceConfig); ``` ### Obtaining an authorization code An authorization code can now be acquired by constructing an AuthorizationRequest, using its Builder. In AppAuth, the builders for each data class accept the mandatory parameters via the builder constructor: ```java AuthorizationRequest.Builder authRequestBuilder = new AuthorizationRequest.Builder( serviceConfig, // the authorization service configuration MY_CLIENT_ID, // the client ID, typically pre-registered and static ResponseTypeValues.CODE, // the response_type value: we want a code MY_REDIRECT_URI); // the redirect URI to which the auth response is sent ``` Other optional parameters, such as the OAuth2 [scope string](https://tools.ietf.org/html/rfc6749#section-3.3) or OpenID Connect [login hint](http://openid.net/specs/openid-connect-core-1_0.html#rfc.section.3.1.2.1) are specified through set methods on the builder: ```java AuthorizationRequest authRequest = authRequestBuilder .setScope("openid email profile https://idp.example.com/custom-scope") .setLoginHint("jdoe@user.example.com") .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performAuthorizationRequest` and providing pending intent for completion and cancelation handling activities. The `startActivityForResult` approach is simpler to use but may require more processing of the result: ```java private void doAuthorization() { AuthorizationService authService = new AuthorizationService(this); Intent authIntent = authService.getAuthorizationRequestIntent(authRequest); startActivityForResult(authIntent, RC_AUTH); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_AUTH) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performAuthorizationRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performAuthorizationRequest( authRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` The intents may be customized to carry any additional data or flags required for the correct handling of the authorization response. #### Capturing the authorization redirect Once the authorization flow is completed in the browser, the authorization service will redirect to a URI specified as part of the authorization request, providing the response via query parameters. In order for your app to capture this response, it must register with the Android OS as a handler for this redirect URI. We recommend using a custom scheme based redirect URI (i.e. those of form `my.scheme:/path`), as this is the most widely supported across all versions of Android. To avoid conflicts with other apps, it is recommended to configure a distinct scheme using "reverse domain name notation". This can either match your service web domain (in reverse) e.g. `com.example.service` or your package name `com.example.app` or be something completely new as long as it's distinct enough. Using the package name of your app is quite common but it's not always possible if it contains illegal characters for URI schemes (like underscores) or if you already have another handler for that scheme - so just use something else. When a custom scheme is used, AppAuth can be easily configured to capture all redirects using this custom scheme through a manifest placeholder: ```groovy android.defaultConfig.manifestPlaceholders = [ 'appAuthRedirectScheme': 'com.example.app' ] ``` Alternatively, the redirect URI can be directly configured by adding an intent-filter for AppAuth's RedirectUriReceiverActivity to your AndroidManifest.xml: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="com.example.app"/> </intent-filter> </activity> ``` If an HTTPS redirect URI is required instead of a custom scheme, the same approach (modifying your AndroidManifest.xml) is used: ```xml <activity android:name="net.openid.appauth.RedirectUriReceiverActivity" tools:node="replace"> <intent-filter> <action android:name="android.intent.action.VIEW"/> <category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.BROWSABLE"/> <data android:scheme="https" android:host="app.example.com" android:path="/oauth2redirect"/> </intent-filter> </activity> ``` HTTPS redirects can be secured by configuring the redirect URI as an [app link](https://developer.android.com/training/app-links/index.html) in Android M and above. We recommend that a fallback page be configured at the same address to forward authorization responses to your app via a custom scheme, for older Android devices. #### Handling the authorization response Upon completion of the authorization flow, the completion Intent provided to performAuthorizationRequest will be triggered. The authorization response is provided to this activity via Intent extra data, which can be extracted using the `fromIntent()` methods on AuthorizationResponse and AuthorizationException respectively: ```java public void onCreate(Bundle b) { AuthorizationResponse resp = AuthorizationResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` The response can be provided to the AuthState instance for easy persistence and further processing: ``` authState.update(resp, ex); ``` If the full redirect URI is required in order to extract additional information that AppAuth does not provide, this is also provided to your activity: ```java public void onCreate(Bundle b) { // ... Uri redirectUri = getIntent().getData(); // ... } ``` ### Exchanging the authorization code Given a successful authorization response carrying an authorization code, a token request can be made to exchange the code for a refresh token: ```java authService.performTokenRequest( resp.createTokenExchangeRequest(), new AuthorizationService.TokenResponseCallback() { @Override public void onTokenRequestCompleted( TokenResponse resp, AuthorizationException ex) { if (resp != null) { // exchange succeeded } else { // authorization failed, check ex for more details } } }); ``` The token response can also be used to update an AuthState instance: ```java authState.update(resp, ex); ``` ### Using access tokens Finally, the retrieved access token can be used to interact with a resource server. This can be done directly, by extracting the access token from a token response. However, in most cases, it is simpler to use the `performActionWithFreshTokens` utility method provided by AuthState: ```java authState.performActionWithFreshTokens(service, new AuthStateAction() { @Override public void execute( String accessToken, String idToken, AuthorizationException ex) { if (ex != null) { // negotiation for fresh tokens failed, check ex for more details return; } // use the access token to do something ... } }); ``` This also updates the AuthState object with current access, id, and refresh tokens. If you are storing your AuthState in persistent storage, you should write the updated copy in the callback to this method. ### Ending current session Given you have a logged in session and you want to end it. In that case you need to get: - `AuthorizationServiceConfiguration` - valid Open Id Token that you should get after authentication - End of session URI that should be provided within you OpenId service config First you have to build EndSessionRequest ```java EndSessionRequest endSessionRequest = new EndSessionRequest.Builder(authorizationServiceConfiguration) .setIdTokenHint(idToken) .setPostLogoutRedirectUri(endSessionRedirectUri) .build(); ``` This request can then be dispatched using one of two approaches. a `startActivityForResult` call using an Intent returned from the `AuthorizationService`, or by calling `performEndSessionRequest` and providing pending intent for completion and cancelation handling activities. The startActivityForResult approach is simpler to use but may require more processing of the result: ```java private void endSession() { AuthorizationService authService = new AuthorizationService(this); Intent endSessionItent = authService.getEndSessionRequestIntent(endSessionRequest); startActivityForResult(endSessionItent, RC_END_SESSION); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == RC_END_SESSION) { EndSessionResonse resp = EndSessionResonse.fromIntent(data); AuthorizationException ex = AuthorizationException.fromIntent(data); // ... process the response or exception ... } else { // ... } } ``` If instead you wish to directly transition to another activity on completion or cancelation, you can use `performEndSessionRequest`: ```java AuthorizationService authService = new AuthorizationService(this); authService.performEndSessionRequest( endSessionRequest, PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCompleteActivity.class), 0), PendingIntent.getActivity(this, 0, new Intent(this, MyAuthCanceledActivity.class), 0)); ``` End session flow will also work involving browser mechanism that is described in authorization mechanism session. Handling response mechanism with transition to another activity should be as follows: ```java public void onCreate(Bundle b) { EndSessionResponse resp = EndSessionResponse.fromIntent(getIntent()); AuthorizationException ex = AuthorizationException.fromIntent(getIntent()); if (resp != null) { // authorization completed } else { // authorization failed, check ex for more details } // ... } ``` ### AuthState persistence Instances of `AuthState` keep track of the authorization and token requests and responses. This is the only object that you need to persist to retain the authorization state of the session. Typically, one would do this by storing the authorization state in SharedPreferences or some other persistent store private to the app: ```java @NonNull public AuthState readAuthState() { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); String stateJson = authPrefs.getString("stateJson", null); if (stateJson != null) { return AuthState.jsonDeserialize(stateJson); } else { return new AuthState(); } } public void writeAuthState(@NonNull AuthState state) { SharedPreferences authPrefs = getSharedPreferences("auth", MODE_PRIVATE); authPrefs.edit() .putString("stateJson", state.jsonSerializeString()) .apply(); } ``` The demo app has an [AuthStateManager](https://github.com/openid/AppAuth-Android/blob/master/app/java/net/openid/appauthdemo/AuthStateManager.java) type which demonstrates this in more detail. ## Advanced configuration AppAuth provides some advanced configuration options via [AppAuthConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java) instances, which can be provided to [AuthorizationService](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java) during construction. ### Controlling which browser is used for authorization Some applications require explicit control over which browsers can be used for authorization - for example, to require that Chrome be used for second factor authentication to work, or require that some custom browser is used for authentication in an enterprise environment. Control over which browsers can be used can be achieved by defining a [BrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserMatcher.java), and supplying this to the builder of AppAuthConfiguration. A BrowserMatcher is suppled with a [BrowserDescriptor](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDescriptor.java) instance, and must decide whether this browser is permitted for the authorization flow. By default, [AnyBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/AnyBrowserMatcher.java) is used. For your convenience, utility classes to help define a browser matcher are provided, such as: - [Browsers](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/Browsers.java): contains a set of constants for the official package names and signatures of Chrome, Firefox and Samsung SBrowser. - [VersionedBrowserMatcher](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionedBrowserMatcher.java): will match a browser if it has a matching package name and signature, and a version number within a defined [VersionRange](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/VersionRange.java). This class also provides some static instances for matching Chrome, Firefox and Samsung SBrowser. - [BrowserAllowList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserAllowList.java): takes a list of BrowserMatcher instances, and will match a browser if any of these child BrowserMatcher instances signals a match. - [BrowserDenyList](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/browser/BrowserDenyList.java): the inverse of BrowserAllowList - takes a list of browser matcher instances, and will match a browser if it _does not_ match any of these child BrowserMatcher instances. For instance, in order to restrict the authorization flow to using Chrome or SBrowser as a custom tab: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserAllowList( VersionedBrowserMatcher.CHROME_CUSTOM_TAB, VersionedBrowserMatcher.SAMSUNG_CUSTOM_TAB)) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` Or, to prevent the use of a buggy version of the custom tabs in Samsung SBrowser: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setBrowserMatcher(new BrowserDenyList( new VersionedBrowserMatcher( Browsers.SBrowser.PACKAGE_NAME, Browsers.SBrowser.SIGNATURE_SET, true, // when this browser is used via a custom tab VersionRange.atMost("5.3") ))) .build(); AuthorizationService authService = new AuthorizationService(context, appAuthConfig); ``` ### Customizing the connection builder for HTTP requests It can be desirable to customize how HTTP connections are made when performing token requests, for instance to use [certificate pinning](https://www.owasp.org/index.php/Certificate_and_Public_Key_Pinning) or to add additional trusted certificate authorities for an enterprise environment. This can be achieved in AppAuth by providing a custom [ConnectionBuilder](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/connectivity/ConnectionBuilder.java) instance. For example, to custom the SSL socket factory used, one could do the following: ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setConnectionBuilder(new ConnectionBuilder() { public HttpURLConnection openConnect(Uri uri) throws IOException { URL url = new URL(uri.toString()); HttpURLConnection connection = (HttpURLConnection) url.openConnection(); if (connection instanceof HttpsUrlConnection) { HttpsURLConnection connection = (HttpsURLConnection) connection; connection.setSSLSocketFactory(MySocketFactory.getInstance()); } } }) .build(); ``` ### Issues with [ID Token](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/IdToken.java#L118) validation ID Token validation was introduced in `0.8.0` but not all authorization servers or configurations support it correctly. - For testing environments [setSkipIssuerHttpsCheck](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AppAuthConfiguration.java#L129) can be used to bypass the fact the issuer needs to be HTTPS. ```java AppAuthConfiguration appAuthConfig = new AppAuthConfiguration.Builder() .setSkipIssuerHttpsCheck(true) .build() ``` - For services that don't support nonce[s] resulting in **IdTokenException** `Nonce mismatch` just set nonce to `null` on the `AuthorizationRequest`. Please consider **raising an issue** with your Identity Provider and removing this once it is fixed. ```java AuthorizationRequest authRequest = authRequestBuilder .setNonce(null) .build(); ``` ## Dynamic client registration AppAuth supports the [OAuth2 dynamic client registration protocol](https://tools.ietf.org/html/rfc7591). In order to dynamically register a client, create a [RegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/RegistrationRequest.java) and dispatch it using [performRegistrationRequest](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationService.java#L278) on your AuthorizationService instance. The registration endpoint can either be defined directly as part of your [AuthorizationServiceConfiguration](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/AuthorizationServiceConfiguration.java), or discovered from an OpenID Connect discovery document. ```java RegistrationRequest registrationRequest = new RegistrationRequest.Builder( serviceConfig, Arrays.asList(redirectUri)) .build(); ``` Requests are dispatched with the help of `AuthorizationService`. As this request is asynchronous the response is passed to a callback: ```java service.performRegistrationRequest( registrationRequest, new AuthorizationService.RegistrationResponseCallback() { @Override public void onRegistrationRequestCompleted( @Nullable RegistrationResponse resp, @Nullable AuthorizationException ex) { if (resp != null) { // registration succeeded, store the registration response AuthState state = new AuthState(resp); //proceed to authorization... } else { // registration failed, check ex for more details } } }); ``` ## Utilizing client secrets (DANGEROUS) We _strongly recommend_ you avoid using static client secrets in your native applications whenever possible. Client secrets derived via a dynamic client registration are safe to use, but static client secrets can be easily extracted from your apps and allow others to impersonate your app and steal user data. If client secrets must be used by the OAuth2 provider you are integrating with, we strongly recommend performing the code exchange step on your backend, where the client secret can be kept hidden. Having said this, in some cases using client secrets is unavoidable. In these cases, a [ClientAuthentication](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientAuthentication.java) instance can be provided to AppAuth when performing a token request. This allows additional parameters (both HTTP headers and request body parameters) to be added to token requests. Two standard implementations of ClientAuthentication are provided: - [ClientSecretBasic](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretBasic.java): includes a client ID and client secret as an HTTP Basic Authorization header. - [ClientSecretPost](https://github.com/openid/AppAuth-Android/blob/master/library/java/net/openid/appauth/ClientSecretPost.java): includes a client ID and client secret as additional request parameters. So, in order to send a token request using HTTP basic authorization, one would write: ```java ClientAuthentication clientAuth = new ClientSecretBasic(MY_CLIENT_SECRET); TokenRequest req = ...; authService.performTokenRequest(req, clientAuth, callback); ``` This can also be done when using `performActionWithFreshTokens` on AuthState: ```java ClientAuthentication clientAuth = new ClientSecretPost(MY_CLIENT_SECRET); authState.performActionWithFreshTokens( authService, clientAuth, action); ``` ## Modifying or contributing to AppAuth This project requires the Android SDK for API level 25 (Nougat) to build, though the produced binaries only require API level 16 (Jellybean) to be used. We recommend that you fork and/or clone this repository to make modifications; downloading the source has been known to cause some developers problems. For contributors, see the additional instructions in [CONTRIBUTING.md](https://github.com/openid/AppAuth-Android/blob/master/CONTRIBUTING.md). ### Building from the Command line AppAuth for Android uses Gradle as its build system. In order to build the library and app binaries, run `./gradlew assemble`. The library AAR files are output to `library/build/outputs/aar`, while the demo app is output to `app/build/outputs/apk`. In order to run the tests and code analysis, run `./gradlew check`. ### Building from Android Studio In AndroidStudio, File -> New -> Import project. Select the root folder (the one with the `build.gradle` file).
ariels7801 /
This is the most modern and comprehensive course available for Spring Framework 5 and Spring Boot 2. All source code examples used in this course have been developed using the latest version of the Spring Framework - Spring Framework 5 and Spring Boot 2. In this course, you will build multiple real world applications using Spring Framework 5. You will see how modern Spring Framework development is done by leveraging the features of Spring Boot 2. Jump In and Build a Spring MVC App with Spring Boot! We'll jump right into web development with the Spring Framework. I'll show you how kick off a Spring Boot project by using the Spring Initializr. We will then go step by step to build a simple Book / Author web application. You will see how easy it is to use Spring Boot, Spring MVC, and Spring Data JPA to create a functional web application running under Tomcat with a H2 in-memory database. Use Test Driven Development! In addition to teaching you Spring Framework 5, you will learn about modern best practices used in enterprise application development. As we build the applications, you'll see me using Test Driven Development (TDD) with JUnit and Mockito. Using Mockito mocks keeps your Spring Framework unit tests light and fast! You'll also see how the Spring context can be used for more complex integration tests. These techniques are best practices used by companies all over the world to build and manage large scale Spring Framework applications. GitHub Source Code You will have complete access to all source code examples used in the course. In each lesson where we write code, you will have a link to GitHub with two branches in the Github repository. The first branch is the starting state of the code. The second branch is the ending state of the code. You can see exactly what changed in each lesson. Each step of the way, you have a working example you can use for troubleshooting. In fact, you will get access to 15 (and growing!) different GitHub repositories - each packed with Spring Framework programming examples. And, you're encouraged to fork my GitHub repositories so you can share the Spring Framework applications, which you built, to future employers! Continuous Integration Builds Since we are using GitHub and have great test coverage, I also show you how easy it is to set up Continuous Integration builds with CircleCI. Continuous Integration builds are another best practice used by enterprise developers. Using CircleCI makes your CI builds a snap! Project Lombok We all know Java development can require a lot of boiler plate code. It's just the nature of Java. Would you like to see how to slash your boiler plate code using Project Lombok? Spring Data JPA and Hibernate Spring MVC and Hibernate have long been cornerstones of the Spring Framework. You will learn how to use Spring MVC, Spring Data JPA and Hibernate to build a real world web application. You'll learn about Hibernate configuration, and about the mapping of JPA entities. The Thymeleaf template engine is hugely popular with the Spring community. You will see how easy Spring Boot makes using Thymeleaf with Spring MVC. While Bootstrap CSS is not a focus of the course, we will leverage Bootstrap CSS to make our web pages look awesome! Spring MVC Spring MVC has a lot of robust capabilities. I start you off showing you how to build recipe application (using TDD, of course). Initially, it's all happy path development. We go back and add custom exception handling, form validation, and internationalization. Reactive Programming A big theme of Spring Framework 5 is Reactive Programming. Inside the course we build a web application using Thymeleaf, Spring MVC, Spring Data MongoDB, and MongoDB. We then take the MongoDB application we built and convert it to a Reactive application. You'll see how you can leverage the new Reactive types inside the Spring Framework from the data tier to the web tier. You will get to see step by step how to convert a traditional Spring MVC application to an end to end reactive application using the WebFlux framework - which is brand new to Spring Framework 5. Coming Soon to the Course I plan to add a lot more content to this course! I want this to be your go-to course for becoming a Spring Framework developer. Coming soon to the course in 2017: Building RESTFul APIs with Spring WebFlux (New in Spring Framework 5!) Spring Security Documenting your APIs with RestDoc and Swagger 2 Aspect Oriented Programming Using Spring Events Scheduling Tasks Using JAXB Caching with eHcache Spring JDBC (JDBC Template) Spring RestTemplate JMS Messaging AMQP with RabbitMQ Logging configuration for Logback and Log4J 2 And more real world Spring Framework apps! Message me if there is a topic you'd like to see! Spring Framework 5 GA Release This Spring Framework course is so new, it has been developed using Spring Framework 5 'Release Candidate' releases. Spring Framework 5 went GA (General Availability) in September of 2017. The Spring Boot 2.0 GA release is expected to be in late 2017. All source code examples will get updated as the GA releases of the Spring Framework and Spring Boot become available. Course Updates August 1, 2017 - All source code examples updated to latest release of Spring Framework 5 and Spring Boot 2. Now on Spring Framework 5.0 RC3 and Spring Boot 2.0.0.M3. August 8, 2017 - Added content for internationalization with Spring MVC. Added new section to course for using MySQL with Spring Boot / Spring MVC. Added CircleCI for CI builds. CodeCov (dot) io for test coverage reporting. August 9th, 2017 - Added whole new section course on Spring Data MongoDB. Learn to build a web application using the best of the Spring Framework! August 25th, 2017 - Reactive Programming with Spring Framework 5! Almost two hours of additional content has been added on Reactive Programming and Reactive MongoDB. October 10th, 2017 - 3 hours of new content added for consuming and building RESTFul web services using Spring MVC. This includes using RestTemplate to consume RESTFul services, Spring 5 WebClient to consume RESTFul services using Reactive data types, and new lessons on using MapStruct for data mapping. Course Extra - Spring Boot Cookbook! Inside this course, I'm including a Spring Boot Cookbook. You will have complete examples of using the Spring Framework with popular open source technologies. When you get hired as a Spring Framework developer, you'll have ready made Spring Framework examples! My Spring Boot Cookbook includes example Spring Boot projects for: MongoDB MySQL Postgres Maria DB DB2 Express Neo4J Redis Cassandra ActiveMQ RabbitMQ Course Extra - Learn Docker! Docker is an exciting technology that is on fire right now! As a course extra, I'm including the first 3 sections from my top rated Docker for Java Developers course. You will learn more about what Docker is and how you can deploy and run a Spring Boot application inside a Docker container. For Java developers, Docker really is a game changer! Course Extra - IntelliJ IDEA Ultimate Students enrolling in the course can receive a free 90 day trial license to IntelliJ IDEA Ultimate! Closed Captioning / Subtitles Closed captioning in english is available for all course videos! PDF Downloads All keynote presentations are available for you to download as PDFs. Lifetime Access When you purchase this course, you will receive lifetime access! You can login anytime from anywhere to access the course content. No Risk - Money Back Guarantee You can buy this course with no risk. If you are unhappy with the course, for any reason, you can get a complete refund. The course has a 30 day Money Back Guarantee. Future Proof Your Programming Career There is huge demand for Spring Framework developers. Downloads of Spring Boot are up 425% year over year, while Gartner Research is calling Java EE "Obsolete". The market trends are clear. Popularity for JEE is rapidly declining. The popularity for the Spring Framework is growing. Spring Framework 5 is packed with exciting and innovative new features making it a natural choice for enterprise application development. Future proof your programming career. Start learning how to building modern applications using the Spring Framework and enroll in this course today! ¿Cuáles son los requisitos? Basic Java knowledge is required HTML Knowledge is very helpful Knowledge of SQL and databases is helpful ¿Qué voy a aprender en este curso? Learn the Spring Framework from an instructor who has worked for Pivotal customers as a Spring Source consultant, and has spoken at Spring One Learn step by step how to build applications using Spring Framework 5 and Spring Boot 2 You will be taught using best practices such as SOLID OOP, GitHub, Test Driven Development, and Continuous Integration Testing You will understand how to access data using Hibernate 5 and Spring Data JPA Build an end to end Reactive application with Spring Framework 5 and MongoDB Learn About Reactive Programming with Spring Framework 5 Build web applications using Spring MVC See how to run a Spring Boot application inside a Docker container Get access to a Spring Boot Application Cookbook ¿A quién está dirigido? This course is ideal for Java developers who wish to use the Spring Framework for enterprise application development Ver más
64/100 healthyavuzyigitmuhammetali /
In the second week of my web programming training, I started a project to improve myself. !!!Update: I promised to continue the project when it got 5 stars, I plan to continue the project soon, I am waiting for your feedback.
59/100 healthNixy1234 /
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/dynmap/ # All map templates are defined in the templates directory # To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres # The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt # To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres # The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt # To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires # The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt # To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi # The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi # The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt # To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi # The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt deftemplatesuffix: lowres # Map storage scheme: only uncommoent one 'type' value # filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting # sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory) # mysql: MySQL database, at hostname:port in database, accessed via userid with password # mariadb: MariaDB database, at hostname:port in database, accessed via userid with password # postgres: PostgreSQL database, at hostname:port in database, accessed via userid with password storage: # Filetree storage (standard tree of image files for maps) type: filetree # SQLite db for map storage (uses dbfile as storage location) #type: sqlite #dbfile: dynmap.db # MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix' #type: mysql #hostname: localhost #port: 3306 #database: dynmap #userid: dynmap #password: dynmap #prefix: "" components: - class: org.dynmap.ClientConfigurationComponent - class: org.dynmap.InternalClientUpdateComponent sendhealth: true sendposition: true allowwebchat: true webchat-interval: 5 hidewebchatip: false trustclientname: false includehiddenplayers: false # (optional) if true, color codes in player display names are used use-name-colors: false # (optional) if true, player login IDs will be used for web chat when their IPs match use-player-login-ip: true # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored require-player-login-ip: false # (optional) block player login IDs that are banned from chatting block-banned-player-chat: true # Require login for web-to-server chat (requires login-enabled: true) webchat-requires-login: false # If set to true, users must have dynmap.webchat permission in order to chat webchat-permissions: false # Limit length of single chat messages chatlengthlimit: 256 # # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky) # hideifshadow: 4 # # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky) # hideifundercover: 14 # # (Optional) if true, players that are crouching/sneaking will be hidden hideifsneaking: false # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self) protected-player-info: false # If true, hide players with invisibility potion effects active hide-if-invisiblity-potion: true # If true, player names are not shown on map, chat, list hidenames: false #- class: org.dynmap.JsonFileClientUpdateComponent # writeinterval: 1 # sendhealth: true # sendposition: true # allowwebchat: true # webchat-interval: 5 # hidewebchatip: false # includehiddenplayers: false # use-name-colors: false # use-player-login-ip: false # require-player-login-ip: false # block-banned-player-chat: true # hideifshadow: 0 # hideifundercover: 0 # hideifsneaking: false # # Require login for web-to-server chat (requires login-enabled: true) # webchat-requires-login: false # # If set to true, users must have dynmap.webchat permission in order to chat # webchat-permissions: false # # Limit length of single chat messages # chatlengthlimit: 256 # hide-if-invisiblity-potion: true # hidenames: false - class: org.dynmap.SimpleWebChatComponent allowchat: true # If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true. allowurlname: false # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins - class: org.dynmap.MarkersComponent type: markers showlabel: false enablesigns: false # Default marker set for sign markers default-sign-set: markers # (optional) add spawn point markers to standard marker layer showspawn: true spawnicon: world spawnlabel: "Spawn" # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff) showofflineplayers: false offlinelabel: "Offline" offlineicon: offlineuser offlinehidebydefault: true offlineminzoom: 0 maxofflinetime: 30 # (optional) layer for showing player's spawn beds showspawnbeds: false spawnbedlabel: "Spawn Beds" spawnbedicon: bed spawnbedhidebydefault: true spawnbedminzoom: 0 spawnbedformat: "%name%'s bed" # (optional) Show world border (vanilla 1.8+) showworldborder: true worldborderlabel: "Border" - class: org.dynmap.ClientComponent type: chat allowurlname: false - class: org.dynmap.ClientComponent type: chatballoon focuschatballoons: false - class: org.dynmap.ClientComponent type: chatbox showplayerfaces: true messagettl: 5 # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages #scrollback: 100 # Optional: set maximum number of lines visible for chatbox #visiblelines: 10 # Optional: send push button sendbutton: false - class: org.dynmap.ClientComponent type: playermarkers showplayerfaces: true showplayerhealth: true # If true, show player body too (only valid if showplayerfaces=true showplayerbody: false # Option to make player faces small - don't use with showplayerhealth smallplayerfaces: false # Optional - make player faces layer hidden by default hidebydefault: false # Optional - ordering priority in layer menu (low goes before high - default is 0) layerprio: 0 # Optional - label for player marker layer (default is 'Players') label: "Players" #- class: org.dynmap.ClientComponent # type: digitalclock - class: org.dynmap.ClientComponent type: link - class: org.dynmap.ClientComponent type: timeofdayclock showdigitalclock: true #showweather: true # Mouse pointer world coordinate display - class: org.dynmap.ClientComponent type: coord label: "Location" hidey: false show-mcr: false show-chunk: false # Note: more than one logo component can be defined #- class: org.dynmap.ClientComponent # type: logo # text: "Dynmap" # #logourl: "images/block_surface.png" # linkurl: "http://forums.bukkit.org/threads/dynmap.489/" # # Valid positions: top-left, top-right, bottom-left, bottom-right # position: bottom-right #- class: org.dynmap.ClientComponent # type: inactive # timeout: 1800 # in seconds (1800 seconds = 30 minutes) # redirecturl: inactive.html # #showmessage: 'You were inactive for too long.' #- class: org.dynmap.TestComponent # stuff: "This is some configuration-value" # Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false) display-whitelist: false # How often a tile gets rendered (in seconds). renderinterval: 1 # How many tiles on update queue before accelerate render interval renderacceleratethreshold: 60 # How often to render tiles when backlog is above renderacceleratethreshold renderaccelerateinterval: 0.2 # How many update tiles to work on at once (if not defined, default is 1/2 the number of cores) tiles-rendered-at-once: 2 # If true, use normal priority threads for rendering (versus low priority) - this can keep rendering # from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result # in more competition for CPU resources with other processes usenormalthreadpriority: true # Save and restore pending tile renders - prevents their loss on server shutdown or /reload saverestorepending: true # Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs save-pending-period: 900 # Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds) zoomoutperiod: 30 # Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps) initial-zoomout-validate: true # Default delay on processing of updated tiles, in seconds. This can reduce potentially expensive re-rendering # of frequently updated tiles (such as due to machines, pistons, quarries or other automation). Values can # also be set on individual worlds and individual maps. tileupdatedelay: 30 # Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable enabletilehash: true # Optional - hide ores: render as normal stone (so that they aren't revealed by maps) #hideores: true # Optional - enabled BetterGrass style rendering of grass and snow block sides #better-grass: true # Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option) smooth-lighting: true # Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether) # false=classic Dynmap lighting curve use-brightness-table: true # Optional - render specific block names using the textures and models of another block name: can be used to hide/disguise specific # blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks block-alias: # "minecraft:quartz_ore": "stone" # "diamond_ore": "coal_ore" # Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100, webp, webp-q75, webp-q80, webp-q85, webp-q90, webp-q95, webp-q100), # Note: any webp format requires the presence of the 'webp command line tools' (cwebp, dwebp) (https://developers.google.com/speed/webp/download) # # Has no effect on maps with explicit format settings image-format: jpg-q90 # If cwebp or dwebp are not on the PATH, use these settings to provide their full path. Do not use these settings if the tools are on the PATH # For Windows, include .exe # #cwebpPath: /usr/bin/cwebp #dwebpPath: /usr/bin/dwebp # use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures # correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker) # transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks use-generated-textures: true correct-water-lighting: true transparent-leaves: true # ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default) ctm-support: true # custom-colors-support: if true, Custom Colors in texture packs is enabled (default) custom-colors-support: true # Control loading of player faces (if set to false, skins are never fetched) #fetchskins: false # Control updating of player faces, once loaded (if faces are being managed by other apps or manually) #refreshskins: false # Customize URL used for fetching player skins (%player% is macro for name) skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png" # Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south) # default is 'newrose' (preserve pre-1.0 maps, rotate rose) # 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap) compass-mode: newnorth # Triggers for automatic updates : blockupdate-with-id is debug for breaking down updates by ID:meta # To disable, set just 'none' and comment/delete the rest render-triggers: - blockupdate #- blockupdate-with-id #- lightingupdate - chunkpopulate - chunkgenerate #- none # Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server') #webpage-title: "My Awesome Server Map" # The path where the tile-files are placed. tilespath: web/tiles # The path where the web-files are located. webpath: web # The path were the /dynmapexp command exports OBJ ZIP files exportpath: export # The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access). # If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified) #webserver-bindaddress: 0.0.0.0 # The TCP-port the webserver will listen on. webserver-port: 8123 # Maximum concurrent session on internal web server - limits resources used in Bukkit server max-sessions: 30 # Disables Webserver portion of Dynmap (Advanced users only) disable-webserver: false # Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default)) allow-symlinks: true # Enable login support login-enabled: false # Require login to access website (requires login-enabled: true) login-required: false # Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load) timesliceinterval: 0.0 # Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load maxchunkspertick: 200 # Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater progressloginterval: 100 # Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender # Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when # setting this to equal or exceed the number of physical cores on the system. #parallelrendercnt: 4 # Interval the browser should poll for updates. updaterate: 2000 # If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in fullrenderplayerlimit: 0 # If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in updateplayerlimit: 0 # Target limit on server thread use - msec per tick per-tick-time-limit: 50 # If TPS of server is below this setting, update renders processing is paused update-min-tps: 18.0 # If TPS of server is below this setting, full/radius renders processing is paused fullrender-min-tps: 18.0 # If TPS of server is below this setting, zoom out processing is paused zoomout-min-tps: 18.0 showplayerfacesinmenu: true # Control whether players that are hidden or not on current map are grayed out (true=yes) grayplayerswhenhidden: true # Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin #sidebaropened: true # Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only) #http-response-headers: # Access-Control-Allow-Origin: "my-domain.com" # X-Custom-Header-Of-Mine: "MyHeaderValue" # Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields trusted-proxies: - "127.0.0.1" - "0:0:0:0:0:0:0:1" joinmessage: "%playername% joined" quitmessage: "%playername% quit" spammessage: "You may only chat once every %interval% seconds." # format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text webmsgformat: "&color;2[WEB] %playername%: &color;f%message%" # Control whether layer control is presented on the UI (default is true) showlayercontrol: true # Enable checking for banned IPs via banned-ips.txt (internal web server only) check-banned-ips: true # Default selection when map page is loaded defaultzoom: 0 defaultworld: world defaultmap: flat # (optional) Zoom level and map to switch to when following a player, if possible #followzoom: 3 #followmap: surface # If true, make persistent record of IP addresses used by player logins, to support web IP to player matching persist-ids-by-ip: true # If true, map text to cyrillic cyrillic-support: false # Messages to customize msg: maptypes: "Map Types" players: "Players" chatrequireslogin: "Chat Requires Login" chatnotallowed: "You are not permitted to send chat messages" hiddennamejoin: "Player joined" hiddennamequit: "Player quit" # URL for client configuration (only need to be tailored for proxies or other non-standard configurations) url: # configuration URL #configuration: "up/configuration" # update URL #update: "up/world/{world}/{timestamp}" # sendmessage URL #sendmessage: "up/sendmessage" # login URL #login: "up/login" # register URL #register: "up/register" # tiles base URL #tiles: "tiles/" # markers base URL #markers: "tiles/" # Snapshot cache size, in chunks snapshotcachesize: 500 # Snapshot cache uses soft references (true), else weak references (false) soft-ref-cache: true # Player enter/exit title messages for map markers # # Processing period - how often to check player positions vs markers - default is 1000ms (1 second) #enterexitperiod: 1000 # Title message fade in time, in ticks (0.05 second intervals) - default is 10 (1/2 second) #titleFadeIn: 10 # Title message stay time, in ticks (0.05 second intervals) - default is 70 (3.5 seconds) #titleStay: 70 # Title message fade out time, in ticks (0.05 seocnd intervals) - default is 20 (1 second) #titleFadeOut: 20 # Enter/exit messages use on screen titles (true - default), if false chat messages are sent instead #enterexitUseTitle: true # Set true if new enter messages should supercede pending exit messages (vs being queued in order), default false #enterReplacesExits: true # Set to true to enable verbose startup messages - can help with debugging map configuration problems # Set to false for a much quieter startup log verbose: false # Enables debugging. #debuggers: # - class: org.dynmap.debug.LogDebugger # Debug: dump blocks missing render data dump-missing-blocks: false
53/100 healthwafarifki /
this is my second project, which is html notification. html notification is a library for displaying toast notifications on your website
63/100 health