rholder /
retrying
Retrying is an Apache 2.0 licensed general-purpose retrying library, written in Python, to simplify the task of adding retry behavior to just about anything.
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jhevrin2 / repository
Retrying is an Apache 2.0 licensed general-purpose retrying library, written in Python, to simplify the task of adding retry behavior to just about anything.
.. image:: https://img.shields.io/pypi/v/retrying.svg :target: https://pypi.python.org/pypi/retrying
.. image:: https://img.shields.io/travis/rholder/retrying.svg :target: https://travis-ci.org/rholder/retrying
.. image:: https://img.shields.io/pypi/dm/retrying.svg :target: https://pypi.python.org/pypi/retrying
Retrying is an Apache 2.0 licensed general-purpose retrying library, written in Python, to simplify the task of adding retry behavior to just about anything.
The simplest use case is retrying a flaky function whenever an Exception occurs until a value is returned.
.. code-block:: python
import random
from retrying import retry
@retry
def do_something_unreliable():
if random.randint(0, 10) > 1:
raise IOError("Broken sauce, everything is hosed!!!111one")
else:
return "Awesome sauce!"
print do_something_unreliable()
To install retrying, simply:
.. code-block:: bash
$ pip install retrying
Or, if you absolutely must:
.. code-block:: bash
$ easy_install retrying
But, you might regret that later.
As you saw above, the default behavior is to retry forever without waiting.
.. code-block:: python
@retry
def never_give_up_never_surrender():
print "Retry forever ignoring Exceptions, don't wait between retries"
Let's be a little less persistent and set some boundaries, such as the number of attempts before giving up.
.. code-block:: python
@retry(stop_max_attempt_number=7)
def stop_after_7_attempts():
print "Stopping after 7 attempts"
We don't have all day, so let's set a boundary for how long we should be retrying stuff.
.. code-block:: python
@retry(stop_max_delay=10000)
def stop_after_10_s():
print "Stopping after 10 seconds"
Most things don't like to be polled as fast as possible, so let's just wait 2 seconds between retries.
.. code-block:: python
@retry(wait_fixed=2000)
def wait_2_s():
print "Wait 2 second between retries"
Some things perform best with a bit of randomness injected.
.. code-block:: python
@retry(wait_random_min=1000, wait_random_max=2000)
def wait_random_1_to_2_s():
print "Randomly wait 1 to 2 seconds between retries"
Then again, it's hard to beat exponential backoff when retrying distributed services and other remote endpoints.
.. code-block:: python
@retry(wait_exponential_multiplier=1000, wait_exponential_max=10000)
def wait_exponential_1000():
print "Wait 2^x * 1000 milliseconds between each retry, up to 10 seconds, then 10 seconds afterwards"
We have a few options for dealing with retries that raise specific or general exceptions, as in the cases here.
.. code-block:: python
def retry_if_io_error(exception):
"""Return True if we should retry (in this case when it's an IOError), False otherwise"""
return isinstance(exception, IOError)
@retry(retry_on_exception=retry_if_io_error)
def might_io_error():
print "Retry forever with no wait if an IOError occurs, raise any other errors"
@retry(retry_on_exception=retry_if_io_error, wrap_exception=True)
def only_raise_retry_error_when_not_io_error():
print "Retry forever with no wait if an IOError occurs, raise any other errors wrapped in RetryError"
We can also use the result of the function to alter the behavior of retrying.
.. code-block:: python
def retry_if_result_none(result):
"""Return True if we should retry (in this case when result is None), False otherwise"""
return result is None
@retry(retry_on_result=retry_if_result_none)
def might_return_none():
print "Retry forever ignoring Exceptions with no wait if return value is None"
Any combination of stop, wait, etc. is also supported to give you the freedom to mix and match.
#. Check for open issues or open a fresh issue to start a discussion around a feature idea or a bug.
#. Fork the repository_ on GitHub to start making your changes to the master branch (or branch off of it).
#. Write a test which shows that the bug was fixed or that the feature works as expected.
#. Send a pull request and bug the maintainer until it gets merged and published. :) Make sure to add yourself to AUTHORS_.
.. _the repository: http://github.com/rholder/retrying
.. _AUTHORS: https://github.com/rholder/retrying/blob/master/AUTHORS.rst
Selected from shared topics, language and repository description—not editorial ratings.
rholder /
Retrying is an Apache 2.0 licensed general-purpose retrying library, written in Python, to simplify the task of adding retry behavior to just about anything.
rholder /
This is a small extension to Google's Guava library to allow for the creation of configurable retrying strategies for an arbitrary function call, such as something that talks to a remote service with flaky uptime.
groodt /
Retrying is an Apache 2.0 licensed general-purpose retrying library, written in Python, to simplify the task of adding retry behavior to just about anything.
ozanhalis /
// ==UserScript== // @name CS GO LOUNGE BOT-Ozan Halis // @namespace http://csgolounge.com/ // @version 0.6.6 // @description Cs Go Lounge Hızlı BOT // @match http://csgolounge.com/* // @match http://dota2lounge.com/* // @updateURL http://ncla.me/csgl3000/csgl3000.meta.js // @downloadURL http://ncla.me/csgl3000/csgl3000.user.js // @require http://code.jquery.com/jquery-2.1.1.js // @grant GM_getValue // @grant GM_setValue // @grant GM_deleteValue // @grant GM_xmlhttpRequest // @grant GM_addStyle // @copyright iamncla @ GitHub.com // ==/UserScript== /* HELPER FUCNTIONS */ /* Get URL parameter */ function gup(a){a=a.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var b="[\\?&]"+a+"=([^&#]*)",c=new RegExp(b),d=c.exec(window.location.href);return null==d?null:d[1]} /* Get day/month/year */ function getDMY(){var a=new Date;return a.getFullYear()+"/"+(a.getMonth()+1)+"/"+a.getDate()} /* DOM observe */ var observeDOM=function(){var e=window.MutationObserver||window.WebKitMutationObserver,t=window.addEventListener;return function(n,r){if(e){var i=new e(function(e,t){if(e[0].addedNodes.length||e[0].removedNodes.length)r()});i.observe(n,{childList:true,subtree:true})}else if(t){n.addEventListener("DOMNodeInserted",r,false);n.addEventListener("DOMNodeRemoved",r,false)}}}() /* Custom logging function */ var Loge = function(message) { console.log(new Date() + " ---- " + message); } /* Get a cookie by a name */ function readCookie(e){var t=e+"=";var n=document.cookie.split(";");for(var r=0;r<n.length;r++){var i=n[r];while(i.charAt(0)==" ")i=i.substring(1,i.length);if(i.indexOf(t)==0)return i.substring(t.length,i.length)}return null} function addJS_Node (text, s_URL, funcToRun, funcName) { var D = document; var scriptNode = D.createElement ('script'); scriptNode.type = "text/javascript"; if (text) scriptNode.textContent = text; if (s_URL) scriptNode.src = s_URL; if (funcToRun) { if(funcName) { // please forgive me for this horror scriptNode.textContent = funcToRun.toString().replace("function () {", "function " + funcName + "() {"); } else { scriptNode.textContent = '(' + funcToRun.toString() + ')()'; } } var targ = D.getElementsByTagName('head')[0] || D.body || D.documentElement; targ.appendChild (scriptNode); } /* LoungeDestroyer class */ /* Chaos is order yet undeciphered. */ /* yaroberto -2 points 5 hours ago dont use shity scripts :) */ if (window.top != window.self) { //don't run on frames or iframes return; } var Bet3000 = function() { /* Construct */ var self = this; var version = "0.6.6"; var versionReleaseDate = "2014.08.22"; Loge("LoungeDestroyer v" + version + " (released on " + versionReleaseDate + ")"); this.betAttempts = 0; this.inventoryAttempts = 0; this.returnAttempts = 0; this.TLS = false; this.profileNumber = null; this.isPlacingBet = false; this.placeBetRetry = false; /* User settings */ this.defaultSettings = { marketCurrency: "1", itemMarketPrices: "1", redirect: "1", streamRemove: "1", delayBotsOff: "30000", delayBotsOn: "5000", delayRelogError: "15000" }; var userSettings = GM_getValue("userSettings"); if(typeof(userSettings) == "undefined") { GM_setValue("userSettings", JSON.stringify(self.defaultSettings)); } this.userSettings = JSON.parse(GM_getValue("userSettings")); this.saveSetting = function(settingName, settingValue) { self.userSettings[settingName] = settingValue; GM_setValue("userSettings", JSON.stringify(self.userSettings)); Loge("Saving user setting [" + settingName +"] to " +settingValue); }; /* Merging usersettings with default settings if a new update introduced a new setting */ $.each(this.defaultSettings, function(index, value) { if (typeof self.userSettings[index] == 'undefined') { self.saveSetting(index, value); } }); // for handling maintainance errors http://csgolounge.com/break and wait.html page if(this.userSettings["redirect"] == "1") { if(document.URL.indexOf("/wait.html") != -1 || document.URL.indexOf("/break") != -1 || document.title == "The page is temporarily unavailable") { window.location = GM_getValue("intendedVisitURL", location.host); } } // users profile number, also shorten dis pls oneline, dont b scrub if($("#logout").length) { self.profileNumber = readCookie("id"); } // ncla pls shorten dis this.appID = "730"; if(window.location.hostname == "dota2lounge.com") { this.appID = "570" } $("a").click(function(e) { if (e.which === 1) { e.preventDefault(); if(self.isPlacingBet) { $(window).unbind('beforeunload'); } // http://stackoverflow.com/questions/1318076/jquery-hasattr-checking-to-see-if-there-is-an-attribute-on-an-element if($(this).is("[href]")) { var url = $(this).attr("href"); GM_setValue("intendedVisitURL", url); window.location = url; } } }); GM_addStyle(".marketPriced .rarity { background: rgba(255, 255, 255, 0.7) !important; text-shadow: 0px 0px 1px rgba(255, 255, 255, 1); }" + "#ld_settings { width: 50px; height: 37px; top: 8px; right: 230px; position: absolute; cursor: pointer; }" + "@media screen and (max-width: 1391px) { #ld_settings { top: -3px; right: 198px; } }" + "@media screen and (max-width: 1000px) { #ld_settings { top: 28px; right: 10px; } }" + "div#ld_settings { background-image: 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}" + "#ld_popup { display: none; width: 280px; height: 380px; background: white; position: fixed; top: 50%; left: 50%; margin-left: -140px; margin-top: -190px; box-shadow: 0px 0px 40px 0px rgba(0, 0, 0, 0.5); z-index: 9001; }" + "#ld_popup .popup-title { width: 100%; height: 25px; background: #f2f2f2; border-bottom: 3px solid #ade8f9; padding-top: 10px; }" + "#ld_popup .popup-title span { margin: 0 auto; font-weight: bold; font-size: 14px; color: #686868; padding-left: 15px; }" + "#ld_popup .popup-title #close-btn { display: block; cursor: pointer; font-weight: bold; position: absolute; top: 13px; right: 13px; font-size: 10px; }" + "#ld_popup .ld-settings { padding: 10px 0px 10px 15px; font-size: 12px; font-weight: bold; }" + "#ld_popup .ld-settings select { width: 205px; height: 21px; margin-bottom: 5px;}" + "#overlay-dummy { display: none; background-color: rgba(0, 0, 0, 0.3); position: fixed; width: 100%; height: 100%; z-index: 9000; }" + "#ld_popup .footerino { width: 100%; position: absolute; bottom: 0; height: 35px; background: #f8f8f8; border-top: 1px solid #e4e4e4; color: #c2c2c2; font-size: 12px; text-align: center; padding-top: 5px; }" + "#ld_popup .footerino a { color: #a0a0a0; }" + "#ld_popup .footerino a:hover { text-decoration: underline; }" + ".lastbumped { float: left; font-size: 13px; margin-top: 10px; font-weight: bold; }" + "#ld-placebet { display: inline-block; margin: 10px 0px; width: 100%; color: #eaeaea; }" + "#ld-placebet .wrapperino { margin: 13px; }" + "#ld-placebet .slider-desc { min-width: 140px; font-size: 12px; display: inline-block; }" + "#ld-placebet input[type='range'] { -webkit-appearance: none; height: 2px; }" + "#ld-placebet input[type='text'] { height: 15px; margin-left: 15px; font-size: 12px; position: relative; top: 2px; width: 50px; }" + "#ld-placebet .setting-block { height: 25px; }"); this.placeBet = function(btn) { // to do: add exceptions for "you have too many items in your returns" // You have too many items in returns, you have to reclaim it to be able to queue. // Due to extensive load, queue is disabled for about 5 minutes. // You have to relog in order to place a bet. if(!this.checkBetRequirements()) return false; if(self.isPlacingBet) return false; self.isPlacingBet = true; unsafeWindow.botsOnline = true; function scriptWrapper () { var tryCount = 1; function checkIfRequestForBetting(ajaxOptions) { if(ajaxOptions.hasOwnProperty("data")) { return (ajaxOptions.data.indexOf("&on=") != -1); } else { return false; } } $.ajaxPrefilter(function(options, originalOptions, jqXHR) { var originalSuccess = options.success; options.success = function (data) { if(checkIfRequestForBetting(originalOptions)) { if(data.length > 0) { console.log("Try Nr." + tryCount + ", server denied our bet: " + data); if(data.indexOf("You have to relog in order to place a bet.") != -1) { renewHash(); // aaand delay after renewing hash } else { var delayerino = (!botsOnline ? delays.delayBotsOff : delays.delayBotsOn); setTimeout(function() { $.ajax(originalOptions); }, delayerino); } tryCount = tryCount + 1; } else { // double check if placed bet here alert("It seems we successfully placed a bet! It took " + tryCount + " " + (tryCount == 1 ? 'try' : 'tries') + " to place the bet."); // possibly automatically accept trade offers (?) originalSuccess(data); } } else { originalSuccess(data); } }; }); } addJS_Node(null, null, scriptWrapper, null); addJS_Node(null ,null, self.renewHash, "renewHash"); $(btn).click(); return true; }; /* @param callback - What do on success? */ this.checkBotsOnline = function(onlineCallback, offlineCallback) { $.ajax({ url: "http://csgolounge.com/status", type: "GET", success: function(data) { if($(data).find("h2:eq(0)").length) { var botStatusText = $(data).find("h2:eq(0)").text(); if(botStatusText.indexOf("ONLINE") != -1) { onlineCallback(); } else if(botStatusText.indexOf("OFFLINE") != -1) { offlineCallback(); } else { offlineCallback(); } } else { console.log("Error getting bots status from page, retrying in 5 seconds..."); setTimeout(function() { self.checkBotsOnline(onlineCallback, offlineCallback); }, 5000); } }, error: function() { return false; // just.. meh.. } }); }; this.renewHash = function() { console.log("TLS has has expired (re-log error got returned), renewing hash.."); $.ajax({ url: document.URL, type: "GET", async: false, success: function(data) { if($(data).find("#placebut").length) { var newOnclick = $(data).find("#placebut").attr("onclick"); $("#placebut").attr("onclick", newOnclick); console.log("Hash renewed for place bet button, continuing.."); setTimeout(function() { $("#placebut").click(); }, delays.delayRelogError); } else { console.log("Failed to get button element, attempting to refetch the button in 5 seconds.."); setTimeout(function() { renewHash(); }, 5000); } }, error: function() { console.log("Error getting response, retrying in 5 seconds..."); setTimeout(function() { renewHash(); }, 5000); } }); }; this.checkBetRequirements = function() { if(!$(".betpoll .item").length > 0) { alert("No items added!"); return false; } if(!$("#on").val().length > 0) { alert("No team selected!"); return false; } return true; }; this.getInventoryItems = function() { if(document.URL.indexOf("/trade?t=") != -1) { $("#loading").show(); $("#offer .left").show(); $.ajax({ url: "ajax/backpack.php", success: function(data) { if($(data).text().indexOf("Can't get items.") == -1) { document.getElementById("offer").innerHTML += data; // .append() no like ;( $("#backpack").hide().slideDown(); $("#loading").hide(); $("#offer .standard").remove(); self.loadMarketPricesBackpack(); } else { self.inventoryAttempts = self.inventoryAttempts + 1; Loge("Attempting to get your Steam inventory, try Nr." + self.inventoryAttempts); self.getInventoryItems(); } } }); } if(document.URL.indexOf("/match?m=") != -1) { var steamAPI = ((Math.floor(Math.random() * (1 - 0 + 1)) + 0) == 0 ? "betBackpackApi" : "betBackpack"); self.inventoryAttempts = self.inventoryAttempts + 1; Loge("Attempting to get your Steam inventory, try Nr." + self.inventoryAttempts); $.ajax({ url: 'ajax/'+steamAPI+'.php', type: 'POST', data: "id=" + self.profileNumber, success: function(data) { if($(data).text().indexOf("Can't get items.") == -1) { $("#showinventorypls").hide(); $(".left").html(""); $("#backpack").html(data).show(); Loge("Inventory loaded"); self.loadMarketPricesBackpack(); } else { self.getInventoryItems(); } } }); } }; this.requestReturns = function() { // Try Nr.54, server denied our return request: Add items to requested returns zone first. // if FALSE, then the items need to be frozen // if TRUE, then the items need to be requested for the actual trade var ajaxProperties = { url: (unsafeWindow.toreturn ? "ajax/postToReturn.php" : "ajax/postToFreeze.php") }; if(unsafeWindow.toreturn) { ajaxProperties.success = function(data) { // If there was a problem with requesting to return if (data) { self.returnAttempts = self.returnAttempts + 1; Loge("Try Nr." + self.returnAttempts + ", server denied our return request: " + data); self.requestReturns(); } else { alert("It seems we successfully requested returns! It took " + self.returnAttempts + " tries to request returns."); window.location.href = "mybets"; localStorage.playedreturn = false; } } } else { ajaxProperties.type = "POST"; ajaxProperties.data = $("#freeze").serialize(); ajaxProperties.success = function(data) { if (data) { self.returnAttempts = self.returnAttempts + 1; Loge("Try Nr." + self.returnAttempts + ", items need to be frozen, attempting to freeze them!"); self.requestReturns(); } else { toreturn = true; self.requestReturns(); } } } $.ajax(ajaxProperties); }; this.getMarketPrice = function(item) { if(Bet.userSettings["itemMarketPrices"] == "1") { var name = $(".smallimg", item).attr("alt"); if(!$(item).hasClass("marketPriced") && nonMarketItems.indexOf(name) == -1 && nonMarketItems.indexOf($(".rarity", item).text()) == -1 && !$(item).hasClass("loadingPrice")) { $(item).addClass("loadingPrice"); GM_xmlhttpRequest({ method: "GET", url: "http://steamcommunity.com/market/priceoverview/?country=US¤cy=" + self.userSettings["marketCurrency"] + "&appid=" + self.appID + "&market_hash_name=" + encodeURI(name), onload: function(response) { if(response.status == 200) { var responseParsed = JSON.parse(response.responseText); if(responseParsed.success == true && responseParsed.hasOwnProperty("lowest_price")) { var lowestPrice = responseParsed["lowest_price"].replace("$", "$ "); $(item).find('.rarity').html(lowestPrice); $(item).addClass('marketPriced'); $(".item").each(function() { if ($(this).find('img.smallimg').attr("alt") == name && !$(this).hasClass('marketPriced')) { $(this).find('.rarity').html(lowestPrice); $(this).addClass('marketPriced'); } }); } else { $(item).find('.rarity').html('Not Found'); } } $(item).removeClass("loadingPrice"); } }); } } }; this.bumpTrade = function(tradeID) { $.ajax({ type: "POST", url: "ajax/bumpTrade.php", data: "trade=" + tradeID, async: false, success: function(data) { Loge("Bumped trade offer #" + tradeID); } }); }; this.startAutobump = function() { if($(".tradeheader").text().indexOf("minute") == -1 && $(".tradeheader").text().indexOf("second") == -1) { // force bump var delayMinutes = 0; } if($(".tradeheader").text().indexOf("second") != -1 || $(".tradeheader").text().indexOf("just now") != -1) { var delayMinutes = 30; } if($(".tradeheader").text().indexOf("minute") != -1) { var numberino = $(".tradeheader").text().replace(" minutes ago", "").replace(" minute ago", ""); var delayMinutes = (numberino >= 30) ? 0.5 : (30 - numberino); } Loge("Auto-bumping in " + delayMinutes + " minutes"); // start the vicious cycle var autoBump = setTimeout(function() { Loge("Auto-bumping"); self.bumpTrade(Bet.tradeID); self.updateLastBumped(); self.startAutobump(); }, (delayMinutes * 60 * 1000)) }; this.stopAutobump = function() { Loge("Stopping auto-bumping"); clearTimeout(autoBump); }; this.updateLastBumped = function() { $.ajax({ type: "GET", url: window.location.href, async: false }).done(function(data) { var lastUpdated = $(data).find(".tradeheader").text(); $(".tradeheader").html(lastUpdated); Loge("Updated last-updated element: " + lastUpdated); }) }; this.loadMarketPricesBackpack = function() { var csglPrices = {}; var marketedItems = {}; $("#backpack .item").each(function(index, value) { var itemName = $(value).find(".smallimg").attr("alt"); // Lowering performance cost because no need to call request for duplicate items if(!marketedItems.hasOwnProperty(itemName)) { self.getMarketPrice(value); marketedItems[itemName] = true; } if($(value).find("input[name=worth]").length) { var itemPrice = $(value).find("input[name=worth]").val(); csglPrices[itemName] = itemPrice; } }); if(!$.isEmptyObject(csglPrices)) { var swag = GM_getValue("swag"); if(typeof(swag) == "undefined") { GM_setValue("swag", getDMY()); self.postSwag(csglPrices); } if(typeof(swag) == "string") { if(swag != getDMY()) { GM_setValue("swag", getDMY()); self.postSwag(csglPrices); } } } }; this.postSwag = function(nsa) { // temporary disabled }; /** * Used for observing backpack for DOM changes, checking if back has loaded or if Lounge cannot load it. * Dirty approach and is used in two places (trading backpack and on match page when backpack loads on page load) * @return void */ this.getBackpack = function(observeElement) { observeDOM(document.getElementById(observeElement), function() { if(!backpackLoaded) { // !$(".bpheader").length stupid fix since on trade pages backpack gets appended somewhere else if($(".standard").text().indexOf("Can't get items.") != -1 && !$(".bpheader").length) { $("#backpack").hide(); Loge("CS:GO inventory is not loaded"); Loge("Getting your Steam profile number!"); Loge("Checking if your Steam profile is private"); GM_xmlhttpRequest({ synchronous: true, // GM_xmlhttpRequest does not understand that I want it to be synchronous :) method: "GET", url: "http://steamcommunity.com/profiles/" + self.profileNumber + "/?xml=1&timerino=" + Date.now(), onload: function(data) { var parsedXML = $.parseXML(data.responseText); var privacyState = $(parsedXML).find("privacyState").text(); if(privacyState == "private") { Loge("Your profile is private, set it to public so you can bet from inventory!"); } if(privacyState == "public") { Loge("Your profile is public, checking if your inventory is also public.."); // Check if inventory is public.. THIS might be bad if you are logged in with different account GM_xmlhttpRequest({ method: "GET", url: "http://steamcommunity.com/profiles/" + self.profileNumber + "/inventory/json/" + self.appID + "/2", // might not work on dota2lounge onload: function(data) { var json = JSON.parse(data.responseText); if(json.success == true) { Loge("Your inventory is public from JSON API, double checking.."); GM_xmlhttpRequest({ method: "GET", url: "http://steamcommunity.com/profiles/" + self.profileNumber + "/edit/settings", onload: function(data) { var html = data.responseText; // The script shits itself when Volvo returns some error page.. (invalid XML error) if($(html).find("#account_pulldown").length) { if($(html).find("#inventoryPrivacySetting_public:checked").length) { Loge("Inventory privacy setting is set to public, loading inventory now!"); Bet.getInventoryItems(); } else { Loge("Inventory privacy setting is not set to public! :("); } } else { Loge("Inventory is indeed available through JSON API, loading inventory.."); Bet.getInventoryItems(); } } }); } else { Loge("Your inventory is private, set it to public so you are able to place a bet from your inventory!"); } } }); } } }); } if($(".bpheader").length) { backpackLoaded = true; $("#backpack").show(); Bet.loadMarketPricesBackpack(); Loge("CS:GO inventory loaded"); $("#loading").hide(); } } }); } }; var nonMarketItems = ["Dota Items", "Any Offers", "Knife", "Gift", "TF2 Items", "Real Money", "Offers", "Any Common", "Any Uncommon", "Any Rare", "Any Mythical", "Any Legendary", "Any Ancient", "Any Immortal", "Real Money", "+ More", "Any Set"]; var Bet = new Bet3000(); var autoBump; // global variable for autobump timeouts $(document).on("mouseover", ".item", function() { Bet.getMarketPrice(this); if($(this).find(".steamMarketURL").length == 0) { var itemName = encodeURI($(this).find(".smallimg").attr("alt")); $(this).find('.name a[onclick="previewItem($(this))"]').after('<br/>' + '<br/><a class="steamMarketURL" href="http://steamcommunity.com/market/listings/'+ Bet.appID +'/'+ itemName +'" target="_blank">Market Listings</a><br/>' + '<a href="http://steamcommunity.com/market/search?q='+ itemName +'" target="_blank">Market Search</a>'); } }); if(document.URL.indexOf("/match?m=") != -1) { if($("#placebut").length) { $("#placebut").before("<a class='buttonright' id='realbetbutton'>ITEM KOY</a>"); Bet.matchID = gup("m"); $("#realbetbutton").click(function() { Bet.placeBet($("#placebut")); }); $(".gradient:eq(0)").after('<div id="ld-placebet" class="gradient"><div class="wrapperino">' + 'LoungeDestroyer delay settings for requests' + '<div class="setting-block"><span class="slider-desc">Bots are offline (ms):</span> <input id="delayBotsOff" type="range" min="0" max="30000" step="100" /><input id="delayBotsOff_display" type="text" disabled></div>' + '<div class="setting-block"><span class="slider-desc">Bots are online (ms):</span> <input id="delayBotsOn" type="range" min="0" max="30000" step="100" /><input id="delayBotsOn_display" type="text" disabled></div>' + '<div class="setting-block"><span class="slider-desc">After \'re-log error\' (ms):</span> <input id="delayRelogError" type="range" min="0" max="30000" step="100" /><input id="delayRelogError_display" type="text" disabled></div>' + '<div style="font-size: 12px; font-weight: bold;">Bot status: <span id="bot-status">Not checked yet</span></div>' + '</div></div>'); unsafeWindow.delays = {}; function updatePlaceBetSetting(name, value) { $("#" + name + "_display").val(value); unsafeWindow.delays[name] = parseInt(value); } $("#ld-placebet .setting-block input[type=range]").change(function() { Bet.saveSetting(this.id, this.value); updatePlaceBetSetting(this.id, this.value); }); $("#ld-placebet .setting-block input[type=range]").each(function(index, value) { var settingVal = Bet.userSettings[value.id]; $(value).val(settingVal); updatePlaceBetSetting(value.id, settingVal); }); function checkBotsPlaceBet() { Bet.checkBotsOnline(function() { unsafeWindow.botsOnline = true; $("#bot-status").html("ONLINE"); }, function () { $("#bot-status").html("OFFLINE"); unsafeWindow.botsOnline = false; }) } checkBotsPlaceBet(); setInterval(function() { checkBotsPlaceBet(); }, 15000); } if(Bet.userSettings["streamRemove"] == "1") { $("#stream object, #stream iframe").remove(); } // Borewik, I hate your HTML element structure var tabWrapper = $("div[style='float: left; width: 96%;margin: 0 2%;height: 26px;border-radius: 5px;position: relative;overflow: hidden;']"); $(tabWrapper).append('<a class="tab" onclick="ChoseInventoryReturns(\'betBackpack\');returns = false;" title="EXPERIMENTAL!\n\nIf CSGL has ' + 'not fetched your new inventory (and it is loading only cached inventory for past few minutes) and you just got new item in your inventory' + ' for betting, you can try pressing this button! \nBe gentle and don\'t spam it too often though!">Re-fetch inventory (?)</div>'); $(tabWrapper).find(".tab").width("33%"); $(tabWrapper).find(".tab").click(function() { backpackLoaded = false; }); } if(document.URL.indexOf("/trade?t=") != -1) { Bet.tradeID = gup("t"); if(!$(".buttonright:contains('Report')").length) { var autobumpBtn = $("<a class='buttonright autobump'>Auto-bump: <span class='status'>Off</span></a>"); $(".box-shiny-alt .half:eq(1)").append(autobumpBtn); Bet.autobump = false; $(".autobump").click(function() { Bet.autobump = (Bet.autobump == false) ? true : false; if(Bet.autobump) { Bet.updateLastBumped(); Bet.startAutobump(); } else { Bet.stopAutobump(); } var btnText = (Bet.autobump) ? "On" : "Off"; $(".autobump .status").html(btnText); }) $(".box-shiny-alt .half:eq(1)").append("<a class='buttonright justbump'>Bump</a>"); $(".justbump").click(function() { Bet.bumpTrade(Bet.tradeID); Bet.updateLastBumped(); }) } $("a:contains('Add items to offer')").click(function() { Bet.getBackpack("offer"); }) } if($("#backpack").length) { if($("#backpack #loading").length) { var backpackLoaded = false; Bet.getBackpack("backpack"); } } if($("#freezebutton").length) { $("#freezebutton").after("<a class='buttonright' id='returnitemspls'>ITEM AL</a>"); $("#returnitemspls").click(function() { Bet.requestReturns(); }) } if($("#submenu").length) { $("#submenu div:eq(0)").append('<a href="http://steamcommunity.com/tradeoffer/new/?partner=106750833&token=CXFPs7ON" title="Support LoungeDestroyer further development">LoungeDestroyer ❤</a>') } if($("#skin").length) { $("#skin").before('<div id="ld_settings"></div>'); $("#ld_settings").click(function() { $("#ld_popup, #overlay-dummy").show(); }); $("body").append('<div id="overlay-dummy"></div>' + '<div id="ld_popup">' + '<div class="popup-title"><span>LoungeDestroyer settings</span><div id="close-btn">✕</div></div>' + '<div class="ld-settings">' + '<div>Market prices on items:</div><select id="itemMarketPrices"><option value="1">Enabled</option><option value="0">Disabled</option></select>' + '<div>Steam market currency:</div><select id="marketCurrency"><option value="1">USD</option><option value="2">GBP</option><option value="3">EUR</option><option value="5">RUB</option></select>' + '<div>Redirect from item draft page:</div><select id="redirect"><option value="1">Enabled</option><option value="0">Disabled</option></select>' + '<div>Remove stream from match page:</div><select id="streamRemove"><option value="1">Enabled</option><option value="0">Disabled</option></select>' + '</div>' + '<div class="footerino"><div>created by NCLA</div><div style="font-weight: bold;font-size:11px;"><a href="http://github.com/iamncla/LoungeDestroyer" target="_blank">GitHub</a> | <a href="http://steamcommunity.com/tradeoffer/new/?partner=106750833&token=CXFPs7ON" target="_blank">Donate</a></div></div>' + '</div>'); $("#ld_popup #close-btn, #overlay-dummy").click(function() { $("#ld_popup, #overlay-dummy").hide(); }); $.each(Bet.userSettings, function(index, value) { $(".ld-settings #" + index + " option[value=" + value + "]").prop('selected', true); }); $(".ld-settings select").on('change', function() { Bet.saveSetting(this.id, this.value); }); }
GeekAbdelouahed /
flutter_network_image is a flutter package that provides an ImageProvider automatically retries failed network image loads, ensuring smooth image loading on mobile and web platforms.
Apps-Pure /
Trying to start Xfce4 and getting an error..help? chronos@localhost / $ sudo startxfce4 Password: Entering /mnt/stateful_partition/crouton/chroots/trusty... /usr/bin/startxfce4: Starting X server X.Org X Server 1.15.1 Release Date: 2014-04-13 X Protocol Version 11, Revision 0 Build Operating System: Linux 3.2.0-76-generic x86_64 Ubuntu Current Operating System: Linux localhost 3.8.11 #1 SMP Thu Feb 5 21:51:07 PST 2015 x86_64 Kernel command line: cros_secure console= loglevel=7 init=/sbin/init cros_secure oops=panic panic=-1 root=/dev/dm-0 rootwait ro dm_verity.error_behavior=3 dm_verity.max_bios=-1 dm_verity.dev_wait=1 dm="1 vroot none ro 1,0 2506752 verity payload=PARTUUID=0d9aa85e-bb30-9c48-ae94-43165d838cdd/PARTNROFF=1 hashtree=PARTUUID=0d9aa85e-bb30-9c48-ae94-43165d838cdd/PARTNROFF=1 hashstart=2506752 alg=sha1 root_hexdigest=8669f2b38887d208e233a09268450ca5f96461bd salt=c52bfce1fc3c615f6d3d02cb20f71f12b25ab831d4a4e730544e9de88b6b123b" noinitrd vt.global_cursor_default=0 kern_guid=0d9aa85e-bb30-9c48-ae94-43165d838cdd add_efi_memmap boot=local noresume noswap i915.modeset=1 tpm_tis.force=1 tpm_tis.interrupts=0 nmi_watchdog=panic,lapic iTCO_vendor_support.vendorsupport=3 Build Date: 12 February 2015 02:49:29PM xorg-server 2:1.15.1-0ubuntu2.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.30.2 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (++) Log file: "/tmp/Xorg.crouton.1.log", Time: Wed Feb 18 14:11:04 2015 (++) Using config file: "/etc/X11/xorg-dummy.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Initializing built-in extension Generic Event Extension Initializing built-in extension SHAPE Initializing built-in extension MIT-SHM Initializing built-in extension XInputExtension Initializing built-in extension XTEST Initializing built-in extension BIG-REQUESTS Initializing built-in extension SYNC Initializing built-in extension XKEYBOARD Initializing built-in extension XC-MISC Initializing built-in extension SECURITY Initializing built-in extension XINERAMA Initializing built-in extension XFIXES Initializing built-in extension RENDER Initializing built-in extension RANDR Initializing built-in extension COMPOSITE Initializing built-in extension DAMAGE Initializing built-in extension MIT-SCREEN-SAVER Initializing built-in extension DOUBLE-BUFFER Initializing built-in extension RECORD Initializing built-in extension DPMS Initializing built-in extension Present Initializing built-in extension DRI3 Initializing built-in extension X-Resource Initializing built-in extension XVideo Initializing built-in extension XVideo-MotionCompensation Initializing built-in extension SELinux Initializing built-in extension XFree86-VidModeExtension Initializing built-in extension XFree86-DGA Initializing built-in extension XFree86-DRI Initializing built-in extension DRI2 Loading extension GLX /usr/bin/xinit: XFree86_VT property unexpectedly has 0 items instead of 1 Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Error: not connected. Cannot connect to extension, retrying... Unable to start display, make sure the crouton extension is installed and enabled, and up to date. (download from http://goo.gl/OVQOEt) Running exit commands... /usr/bin/xinit: connection to X server lost Hangup Hangup waiting for X server to shut down (EE) Server terminated successfully (0). Closing log file. Unmounting /mnt/stateful_partition/crouton/chroots/trusty...