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javascript
JavaScript Style Guide
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JavaScript Style Guide
A mostly reasonable approach to JavaScript
1.1 Primitives: When you access a primitive type you work directly on its value.
stringnumberbooleannullundefinedsymbolbigintconst foo = 1;
let bar = foo;
bar = 9;
console.log(foo, bar); // => 1, 9
1.2 Complex: When you access a complex type you work on a reference to its value.
objectarrayfunctionconst foo = [1, 2];
const bar = foo;
bar[0] = 9;
console.log(foo[0], bar[0]); // => 9, 9
2.1 Use const for all of your references; avoid using var. eslint: prefer-const, no-const-assign
Why? This ensures that you can’t reassign your references, which can lead to bugs and difficult to comprehend code.
// bad
var a = 1;
var b = 2;
// good
const a = 1;
const b = 2;
2.2 If you must reassign references, use let instead of var. eslint: no-var
Why?
letis block-scoped rather than function-scoped likevar.
// bad
var count = 1;
if (true) {
count += 1;
}
// good, use the let.
let count = 1;
if (true) {
count += 1;
}
2.3 Note that both let and const are block-scoped, whereas var is function-scoped.
// const and let only exist in the blocks they are defined in.
{
let a = 1;
const b = 1;
var c = 1;
}
console.log(a); // ReferenceError
console.log(b); // ReferenceError
console.log(c); // Prints 1
In the above code, you can see that referencing a and b will produce a ReferenceError, while c contains the number. This is because a and b are block scoped, while c is scoped to the containing function.
3.1 Use the literal syntax for object creation. eslint: no-new-object
// bad
const item = new Object();
// good
const item = {};
3.2 Use computed property names when creating objects with dynamic property names.
Why? They allow you to define all the properties of an object in one place.
function getKey(k) {
return `a key named ${k}`;
}
// bad
const obj = {
id: 5,
name: 'San Francisco',
};
obj[getKey('enabled')] = true;
// good
const obj = {
id: 5,
name: 'San Francisco',
[getKey('enabled')]: true,
};
3.3 Use object method shorthand. eslint: object-shorthand
// bad
const atom = {
value: 1,
addValue: function (value) {
return atom.value + value;
},
};
// good
const atom = {
value: 1,
addValue(value) {
return atom.value + value;
},
};
3.4 Use property value shorthand. eslint: object-shorthand
Why? It is shorter and descriptive.
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
lukeSkywalker: lukeSkywalker,
};
// good
const obj = {
lukeSkywalker,
};
3.5 Group your shorthand properties at the beginning of your object declaration.
Why? It’s easier to tell which properties are using the shorthand.
const anakinSkywalker = 'Anakin Skywalker';
const lukeSkywalker = 'Luke Skywalker';
// bad
const obj = {
episodeOne: 1,
twoJediWalkIntoACantina: 2,
lukeSkywalker,
episodeThree: 3,
mayTheFourth: 4,
anakinSkywalker,
};
// good
const obj = {
lukeSkywalker,
anakinSkywalker,
episodeOne: 1,
twoJediWalkIntoACantina: 2,
episodeThree: 3,
mayTheFourth: 4,
};
3.6 Only quote properties that are invalid identifiers. eslint: quote-props
Why? In general we consider it subjectively easier to read. It improves syntax highlighting, and is also more easily optimized by many JS engines.
// bad
const bad = {
'foo': 3,
'bar': 4,
'data-blah': 5,
};
// good
const good = {
foo: 3,
bar: 4,
'data-blah': 5,
};
3.7 Do not call Object.prototype methods directly, such as hasOwnProperty, propertyIsEnumerable, and isPrototypeOf. eslint: no-prototype-builtins
Why? These methods may be shadowed by properties on the object in question - consider
{ hasOwnProperty: false }- or, the object may be a null object (Object.create(null)).
// bad
console.log(object.hasOwnProperty(key));
// good
console.log(Object.prototype.hasOwnProperty.call(object, key));
// best
const has = Object.prototype.hasOwnProperty; // cache the lookup once, in module scope.
console.log(has.call(object, key));
/* or */
import has from 'has'; // https://www.npmjs.com/package/has
console.log(has(object, key));
3.8 Prefer the object spread syntax over Object.assign to shallow-copy objects. Use the object rest parameter syntax to get a new object with certain properties omitted. eslint: prefer-object-spread
// very bad
const original = { a: 1, b: 2 };
const copy = Object.assign(original, { c: 3 }); // this mutates `original` ಠ_ಠ
delete copy.a; // so does this
// bad
const original = { a: 1, b: 2 };
const copy = Object.assign({}, original, { c: 3 }); // copy => { a: 1, b: 2, c: 3 }
// good
const original = { a: 1, b: 2 };
const copy = { ...original, c: 3 }; // copy => { a: 1, b: 2, c: 3 }
const { a, ...noA } = copy; // noA => { b: 2, c: 3 }
4.1 Use the literal syntax for array creation. eslint: no-array-constructor
// bad
const items = new Array();
// good
const items = [];
4.2 Use Array#push instead of direct assignment to add items to an array.
const someStack = [];
// bad
someStack[someStack.length] = 'abracadabra';
// good
someStack.push('abracadabra');
4.3 Use array spreads ... to copy arrays.
// bad
const len = items.length;
const itemsCopy = [];
let i;
for (i = 0; i < len; i += 1) {
itemsCopy[i] = items[i];
}
// good
const itemsCopy = [...items];
4.4 To convert an iterable object to an array, use spreads ... instead of Array.from
const foo = document.querySelectorAll('.foo');
// good
const nodes = Array.from(foo);
// best
const nodes = [...foo];
4.5 Use Array.from for converting an array-like object to an array.
const arrLike = { 0: 'foo', 1: 'bar', 2: 'baz', length: 3 };
// bad
const arr = Array.prototype.slice.call(arrLike);
// good
const arr = Array.from(arrLike);
4.6 Use Array.from instead of spread ... for mapping over iterables, because it avoids creating an intermediate array.
// bad
const baz = [...foo].map(bar);
// good
const baz = Array.from(foo, bar);
4.7 Use return statements in array method callbacks. It’s ok to omit the return if the function body consists of a single statement returning an expression without side effects, following 8.2. eslint: array-callback-return
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