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hai-vr / repository
Nochat, an experimental package to run VRC prefabs without the C. Made in 5 hours as a proof of concept. Currently only compatible with MS-VRCSA-Billiards, SaccFlight, ArcheryKit -- this is in no way usable in arbitrary projects. There is zero lines of executable code from VRChat in this project: Everything is improvised out of compilation errors.
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Nochat is an experimental project that can run some VRChat prefabs with the Unity Editor in VR, without the VRChat SDK installed.
Since UdonSharp is just a subset of C#, VRChat prefabs can be repurposed into plain Unity OpenXR prefabs, without needing a single line of executable code from VRChat.
Read more: https://docs.hai-vr.dev/docs/research/nochat
https://github.com/user-attachments/assets/cc6b3b7b-eba9-4f4b-af86-9818d56dfe15
Not only VR runs in-editor, regular code debugging tools can be used, including hot reloading. There is no Udon involved.
https://github.com/user-attachments/assets/57a78ed6-f87b-4105-ad89-77d1b01005b3
This footage was recorded inside the Unity Editor. This is not VRChat.