FelipeMaD /
Aura-mobile-app
Aplicativo mobile (Android) construído com Kotlin + Compose.
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Aplicativo construído com Kotlin Multiplatform e Compose para consumir uma API e mostrar dados e imagens em tela, junto de algumas animações temáticas feita inteiramente com Compose Multiplatform
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Nota A base deste repositório foi gerada através do JetBrains Compose Multiplatform iOS Android template, que é uma versão limpa do projeto, quase 100% pronta para rodar no Android e iOS. Você só precisa realizar algumas configurações, conforme descritas abaixo na seção "Compose Multiplatform mobile application", e começar a criar coisas incríveis com um único código para as duas plataformas.
Esse projeto consome a API Dashboard da Alura para exibir uma lista de cursos e guias de estudo em progresso de uma conta de usuário específica (ou uma API mock que eu criei para facilitar as coisas hehe), junto de algumas animações criadas com Jetpack Compose e o melhor, o mesmo código rodando tanto no Android, quanto no iOS para iPhone. A versão do Android ainda utiliza alguns sensores do dispositivo para criar animações em tela conforme o celular é movimentado.
https://github.com/git-jr/KMPSensors/assets/35709152/ce306d47-025d-44c9-a24e-770daf5e513a
ㅤㅤ ㅤ ㅤ
Note Compose Multiplatform for iOS is in Alpha. It may change incompatibly and require manual migration in the future. We would appreciate your feedback on it in the public Slack channel #compose-ios. If you have any issues, please report them on GitHub.
You can use this template to start developing your own Compose Multiplatform mobile application targeting Android and iOS. Follow our tutorial below to get your first Compose Multiplatform app up and running. The result will be a Kotlin Multiplatform project that uses the Compose Multiplatform UI framework.
If you want to create an application targeting desktop platforms – Windows, macOS, or Linux – use the Compose Multiplatform desktop application template.
Warning You need a Mac with macOS to write and run iOS-specific code on simulated or real devices. This is an Apple requirement.
To work with this template, you need the following:
Before you start, use the KDoctor tool to ensure that your development environment is configured correctly:
Install KDoctor with Homebrew:
brew install kdoctor
Run KDoctor in your terminal:
kdoctor
If everything is set up correctly, you'll see valid output:
Environment diagnose (to see all details, use -v option):
[✓] Operation System
[✓] Java
[✓] Android Studio
[✓] Xcode
[✓] Cocoapods
Conclusion:
✓ Your system is ready for Kotlin Multiplatform Mobile development!
Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.
Open the project in Android Studio and switch the view from Android to Project to see all the files and targets belonging to the project:
Your Compose Multiplatform project includes 3 modules:
This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code you share between platforms.
This shared module is also where you’ll write your Compose Multiplatform code.
In shared/src/commonMain/kotlin/App.kt, you can find the shared root @Composable function for your app.
It uses Gradle as the build system. You can add dependencies and change settings in shared/build.gradle.kts.
The shared module builds into an Android library and an iOS framework.
This is a Kotlin module that builds into an Android application. It uses Gradle as the build system.
The androidApp module depends on and uses the shared module as a regular Android library.
This is an Xcode project that builds into an iOS application.
It depends on and uses the shared module as a CocoaPods dependency.
To run your application on an Android emulator:
Ensure you have an Android virtual device available. Otherwise, create one.
In the list of run configurations, select androidApp.
Choose your virtual device and click Run:
To install an Android application on a real Android device or an emulator, run ./gradlew installDebug in the terminal.
To run your application on an iOS simulator in Android Studio, modify the iosApp run configuration:
In the list of run configurations, select Edit Configurations:
Navigate to iOS Application | iosApp.
In the Execution target list, select your target device. Click OK:
The iosApp run configuration is now available. Click Run next to your virtual device:
You can run your Compose Multiplatform application on a real iOS device for free. To do so, you'll need the following:
TEAM_ID associated with your Apple IDNote Before you continue, we suggest creating a simple "Hello, world!" project in Xcode to ensure you can successfully run apps on your device. You can follow the instructions below or watch this Stanford CS193P lecture recording.
In the terminal, run kdoctor --team-ids to find your Team ID.
KDoctor will list all Team IDs currently configured on your system, for example:
3ABC246XYZ (Max Sample)
ZABCW6SXYZ (SampleTech Inc.)
If KDoctor doesn't work for you, try this alternative method:
iosApp configuration with the selected real device. The build should fail.iosApp/iosApp.xcworkspace file of your project.iosApp.If you haven't set up your team yet, use the Add account option and follow the steps.
To run the application, set the TEAM_ID:
iosApp/Configuration/Config.xcconfig file.TEAM_ID.iosApp run configuration.You can now make some changes in the code and check that they are visible in both the iOS and Android applications at the same time:
In Android Studio, navigate to the shared/src/commonMain/kotlin/App.kt file.
This is the common entry point for your Compose Multiplatform app.
Here, you see the code responsible for rendering the "Hello, World!" button and the animated Compose Multiplatform logo:
@OptIn(ExperimentalResourceApi::class)
@Composable
fun App() {
MaterialTheme {
var greetingText by remember { mutableStateOf("Hello, World!") }
var showImage by remember { mutableStateOf(false) }
Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) {
Button(onClick = {
greetingText = "Hello, ${getPlatformName()}"
showImage = !showImage
}) {
Text(greetingText)
}
AnimatedVisibility(showImage) {
Image(
painterResource("compose-multiplatform.xml"),
null
)
}
}
}
}
Update the shared code by adding a text field that will update the name displayed on the button:
@OptIn(ExperimentalResourceApi::class)
@Composable
fun App() {
MaterialTheme {
var greetingText by remember { mutableStateOf("Hello, World!") }
var showImage by remember { mutableStateOf(false) }
Column(Modifier.fillMaxWidth(), horizontalAlignment = Alignment.CenterHorizontally) {
Button(onClick = {
greetingText = "Hello, ${getPlatformName()}"
showImage = !showImage
}) {
Text(greetingText)
}
+ TextField(greetingText, onValueChange = { greetingText = it })
AnimatedVisibility(showImage) {
Image(
painterResource("compose-multiplatform.xml"),
null
)
}
}
}
}
Re-run both the androidApp and iosApp configurations. You'll see this change reflected in both the Android and iOS apps:
To get a better understanding of this template's setup and learn how to configure the basic properties of your iOS app without Xcode,
open the iosApp/Configuration/Config.xcconfig file in Android Studio. The configuration file contains:
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FelipeMaD /
Aplicativo mobile (Android) construído com Kotlin + Compose.
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