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fkerimk / repository
SCYTHE is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib.
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Scythe is a lightweight, C#-based game engine focused on modifiability and rapid iteration using Raylib. It combines a modern rendering pipeline, a fully integrated editor, and a runtime into a single codebase.
[!NOTE]
Scythe is a hobby project. It is developed by me alone, for personal enjoyment. Do not expect official support, and relying on it for commercial projects is entirely your own responsibility and is not recommended.
[!CAUTION]
Scythe is still in an early stage of development and is not even in an Alpha or Beta phase. Existing features may be removed or changed at any time. It is not unexpected for sample projects to be incomplete, for some existing features to be temporarily unavailable, or for default settings to change with each commit.
https://github.com/user-attachments/assets/0c301833-79d5-4ac3-ab05-dfff61f48d2b
Scythe is licensed under the MIT license.
This project uses:
C# bindings of Raylib and C# bindings of rlImGui, all licensed under zlib/libpng.
ImGui, Newtonsoft.Json, Jitter Physics 2 (Jitter2), NLayer and AssimpNet all licensed under MIT.
[!NOTE]
Make sure you have the .NET SDK 10.0+ packages installed.
git clone https://github.com/fkerimk/scythe.git
cd scythe
dotnet build
dotnet run
Many post-processing shaders and various other shaders were taken from, or based on, Raylib Examples. Thanks, Raylib!
Font Awesome by Dave Gandy. Montserrat by Julieta Ulanovsky, Sol Matas, Juan Pablo del Peral, Jacques Le Bailly. Cascadia Code by Aaron Bell, Mohamad Dakak, Viktoriya Grabowska, Liron Lavi Turkenich.
Wooden Alphabet Blocks by Cherryvania, licensed under CC BY 4.0. The Green Wizard Gnome N64 Style by Drillimpact, licensed under CC BY 4.0. Beretta Pistol FPS ANIMATION by BURNER, DJMaesen, licensed under CC BY 4.0.
Bear Man PSX by Bonvikt, licensed under CC BY 4.0. Animated FPS Pistol by Levraicoincoin, DJMaesen, licensed under CC BY 4.0.