bilalaniq /
subway-surfer-2d
A fast-paced, endless runner game built in C++ using SFML
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filipposobrijanu / repository
A fast-paced 2D physics arcade game engineered in Unity and C#. Features an inverse kinetic movement engine where weapon recoil dictates propulsion, requiring strategic ammunition state management and real-time descending obstacles.
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Rigidbody2D velocity modifiers and impulse mapping) to translate weapon firing into an inverse kinetic thrust. Firing a shot acts as the primary movement engine, sending the player flying backwards to navigate the screen.Game Engine & Logic
1. Clone the repository:
git clone [https://github.com/filipposobrijanu/Barm-Game.git](https://github.com/filipposobrijanu/Barm-Game.git)
cd Barm-Game
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