immortalloom /
KineticJS
KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
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ericdrowell / repository
KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
##Mothballed I will no longer be maintaining this repo or the official KineticJS website because I have moved onto other ventures and projects. The latest version of KineticJS, 5.1.0, is very solid and can still be used in production applications. Please feel free to fork the repo if you'd like to make changes.
##Concrete.js Alternative Concrete.js is the lightweight version of KineticJS. It supports perpherial things like hit detection, layering, pixel ratio management, exports, caching, and downloads. While KineticJS is a heavy weight framework based on a scene graph, Concrete.js doesn't have an opinion on whether or not your canvas app requires a scene graph. You can learn more by going to www.concretejs.com
Also, you can now find tars of every stable KineticJS build on www.kineticjs.com
#Installation
bower install kineticjsnpm install kinetic - for Browserify. For nodejs you have to install some dependencies###NodeJS
Support of NodeJS is experimental.
We are using node-canvas to create canvas element.
npm install jsdomnpm install kineticSee file nodejs-demo.js for example.
#Dev environment
Before doing all dev stuff make sure you have node installed. After that, run npm install --dev in the main directory to install the node module dependencies.
Run grunt --help to see all build options.
##Building the KineticJS Framework
To build a development version of the framework, run grunt dev. To run a full build, which also produces the minified version and the individually minified modules for the custom build, run grunt full. You can also run grunt beta to generate a beta version.
If you add a file in the src directory, be sure to add the filename to the sourceFiles array variable in Gruntfile.js.
##Testing
KineticJS uses Mocha for testing.
grunt test.grunt server with watch task. Just run it and go to http://localhost:8080/test/runner.html. After src file change kinetic-dev.js will be automatically created, so you just need refresh test the page.KineticJS is covered with hundreds of tests and well over a thousand assertions. KineticJS uses TDD (test driven development) which means that every new feature or bug fix is accompanied with at least one new test.
##Generate documentation
Run grunt docs which will build the documentation files and place them in the docs folder.
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immortalloom /
KineticJS is an HTML5 Canvas JavaScript library that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
cadeepyr /
KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for de…
mocshedian /
KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for de…
shubhamgiri007 /
# JavaScriptSimplePaintApp Application is written using Plain JavaScript & HTML - no third party libraries like KineticJS or jQuery is used. ----------------------------------------------------------------------------------------------------------------------- -Description: ----------- - Simple Paint App using HTML5 Canvas Element that lets users to draw Triangles on the canvas by clicking & dragging the mouse like in Windows Paint App - Size of Triangles should depend on how much the user drags the mouse. - Automatically fills each Triangle with a different color - Added a clear / reset button that clears the canvas - Added feature to drag Triangles using Mouse - If the mouse is being dragged on an existing Triangle, drag the same or else create a new one. - Double clicking on a Triangle should delete the same.