walbourn /
directx-sdk-samples-reworked
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
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dotnet / repository
This repo contains CoreRT, an experimental .NET Core runtime optimized for AOT (ahead of time compilation) scenarios, with the accompanying compiler toolchain.
This repo contains the .NET Core runtime optimized for ahead of time compilation. The CoreRT compiler can compile a managed .NET Core application into a native (architecture specific) single-file executable that is easy to deploy. It can also produce standalone dynamic or static libraries that can be consumed by applications written in other programming languages. To learn more about CoreRT, see the intro document.
If you would like to give CoreRT a try, we publish daily snapshots of CoreRT to a NuGet feed. Using CoreRT is as simple as adding a new package reference to your .NET Core project and publishing it. Check out one of our samples: a "Hello World" console app, a simple ASP.NET Core app, a MonoGame game or a native library. The README.md file in each sample's directory will guide you through the process step by step.
Assembly.LoadFile), dynamic code generation (e.g. System.Reflection.Emit), Windows-specific interop (e.g. COM, WinRT)Some of the best ways to contribute are to try things out, file bugs, and join in design conversations.
Looking for something to work on? The up for grabs issues are a great place to start. Take a look at our documentation to find out about the architecture and learn how to build and test the repo.
This project follows the .NET Core Contribution Guidelines.
Use https://developercommunity.visualstudio.com/ to report problems and suggestions related to .NET Native for UWP.
Security issues and bugs should be reported privately, via email, to the Microsoft Security Response Center (MSRC) secure@microsoft.com. You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Further information, including the MSRC PGP key, can be found in the Security TechCenter.
The CoreRT Repo is licensed under the MIT license.
CoreRT is a .NET Foundation project.
This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
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This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
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