JoshRBogart /
unreal_tools
Blender 3D scripts for storing vertex data for use in a vertex shader.
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a1studmuffin / repository
A Blender script to procedurally generate 3D spaceships
A Blender script to procedurally generate 3D spaceships from a random seed.

add_mesh_SpaceshipGenerator.zip from the Releases section
Watch on YouTube: https://www.youtube.com/watch?v=xJZyXqJ6nog
The following screenshots were created using extreme values for the number of hull segments and asymmetry segments to show how the algorithm works.

Spaceship before generating a new spaceship. To disable this feature, remove or comment out the call to reset_scene() around line 735 in the main function.generate_spaceship() function to always generate the same spaceship. For example, generate_spaceship('michael').generate_spaceship() function takes many more parameters that affect the generation process. Try playing with them!hull_normal.png is a normal map that adds extra surface "greebles". hull_lights_diffuse.png is an additive diffuse texture to set the color of the window lights. hull_lights_emit.png is an emissive texture to make the windows glow in darkness.Written for fun as part of the /r/proceduralgeneration June 2016 monthly challenge.
Released under the MIT License.
Authored and maintained by Michael Davies.
GitHub @a1studmuffin Twitter @butterparty
Special thanks to @panzi for bugfixes, a proper GUI and build script. Also to @mjrthemes for bugfixing, and @LendoK for the 2.80 port.
Selected from shared topics, language and repository description—not editorial ratings.
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