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A minimal idiomatic example of the Godot 4 high-level multiplayer api, using a dedicated server architecture
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A minimal idiomatic example of the Godot 4 high-level multiplayer api, using a dedicated server architecture
ENet, WebSocket or WebSocketSecure networking backendsNetworkManager for easy use in your own projectsCreative Commons Zero license so you can do what ever you wantThe example produses 2 executables per os:
A. Run the game with the --host command-line argument
B. Run the headless server (use the *.console.exe to automaticly launch a terminal)
You are now hosting a server
Address: fieldJoin