Loading repository data…
Loading repository data…
TobiasWehrum / repository
A small open source game prototype made with Unity/C#.
A transparent discovery signal based on current public GitHub metadata.
This score does not audit code, security, maintainers, documentation quality, or suitability. Verify the repository and its current documentation before adoption.
This is a small open source game prototype made with Unity/C#. The player moves around on small planets and can jump between them, influenced by the gravity field generated by the planets. Pickups will spawn which the player can collect to score points. Increasingly more enemies will spawn which the player has to evade. The goal of the game is to score as many points as possible before eventually touching an enemy.
Unless otherwise noted (e.g. in the "Used libraries and assets" section) I've designed, built and coded everything myself.
If you want to see more of what I do or contact me, visit my website https://dragonlab.de.
You can play the game without building it in your browser. (You can see whether your browser is compatible here.)
For this project I used the following libraries:
The assets used are:
This project is licensed under The Unlicense. Treat it as public domain for all intents and purposes, and then do with it whatever you want.
Libraries in the AddOn folder and other assets besides my own code in Asset/Scripts may be subject to other licenses.
Assuming I ever continue working on this, I'd mostly be concerned with smoothing out the player controls. While I still like the concept of jumping in a world full of different gravity, in its current iteration it often feels too unpredictable for the player. Maybe it's possible to tune the gravity fields so that the jumps behave more predictably without feeling too stifling. Maybe the way forward would be to properly visualize the gravity fields to the player so that they can make more informed decisions (or at least aren't surprised by the strange paths their avatar is taking).