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A python library to authenticate with Xbox Live via your Microsoft Account and provides Xbox related Web-API.
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Xbox-WebAPI is a python library to authenticate with Xbox Live via your Microsoft Account and provides Xbox related Web-API.
Authentication is supported via OAuth2.
Install
pip install xbox-webapi
Authentication
Note: You must use non child account (> 18 years old)
Token save location: If tokenfile is not provided via cmdline, fallback of <appdirs.user_data_dir>/tokens.json is used as save-location
Specifically:
Windows: C:\\Users\\<username>\\AppData\\Local\\OpenXbox\\xbox
Mac OSX: /Users/<username>/Library/Application Support/xbox/tokens.json
Linux: /home/<username>/.local/share/xbox
For more information, see: https://pypi.org/project/appdirs and module: xbox.webapi.scripts.constants
xbox-authenticate --client-id <client-id> --client-secret <client-secret>
Example: Search Xbox Live via cmdline tool
# Search Xbox One Catalog
xbox-searchlive "Some game title"
API usage
import asyncio
import sys
from httpx import HTTPStatusError
from xbox.webapi.api.client import XboxLiveClient
from xbox.webapi.authentication.manager import AuthenticationManager
from xbox.webapi.authentication.models import OAuth2TokenResponse
from xbox.webapi.common.signed_session import SignedSession
from xbox.webapi.scripts import CLIENT_ID, CLIENT_SECRET, TOKENS_FILE
"""
This uses the global default client identification by OpenXbox
You can supply your own parameters here if you are permitted to create
new Microsoft OAuth Apps and know what you are doing
"""
client_id = CLIENT_ID
client_secret = CLIENT_SECRET
tokens_file = TOKENS_FILE
"""
For doing authentication, see xbox/webapi/scripts/authenticate.py
"""
async def async_main():
# Create a HTTP client session
async with SignedSession() as session:
"""
Initialize with global OAUTH parameters from above
"""
auth_mgr = AuthenticationManager(session, client_id, client_secret, "")
"""
Read in tokens that you received from the `xbox-authenticate`-script previously
See `xbox/webapi/scripts/authenticate.py`
"""
try:
with open(tokens_file) as f:
tokens = f.read()
# Assign gathered tokens
auth_mgr.oauth = OAuth2TokenResponse.model_validate_json(tokens)
except FileNotFoundError as e:
print(
f"File {tokens_file} isn`t found or it doesn`t contain tokens! err={e}"
)
print("Authorizing via OAUTH")
url = auth_mgr.generate_authorization_url()
print(f"Auth via URL: {url}")
authorization_code = input("Enter authorization code> ")
tokens = await auth_mgr.request_oauth_token(authorization_code)
auth_mgr.oauth = tokens
"""
Refresh tokens, just in case
You could also manually check the token lifetimes and just refresh them
if they are close to expiry
"""
try:
await auth_mgr.refresh_tokens()
except HTTPStatusError as e:
print(
f"""
Could not refresh tokens from {tokens_file}, err={e}\n
You might have to delete the tokens file and re-authenticate
if refresh token is expired
"""
)
sys.exit(-1)
# Save the refreshed/updated tokens
with open(tokens_file, mode="w") as f:
f.write(auth_mgr.oauth.json())
print(f"Refreshed tokens in {tokens_file}!")
"""
Construct the Xbox API client from AuthenticationManager instance
"""
xbl_client = XboxLiveClient(auth_mgr)
"""
Some example API calls
"""
# Get friendslist
friendslist = await xbl_client.people.get_friends_own()
print(f"Your friends: {friendslist}\n")
# Get presence status (by list of XUID)
presence = await xbl_client.presence.get_presence_batch(
["2533274794093122", "2533274807551369"]
)
print(f"Statuses of some random players by XUID: {presence}\n")
# Get messages
messages = await xbl_client.message.get_inbox()
print(f"Your messages: {messages}\n")
# Get profile by GT
profile = await xbl_client.profile.get_profile_by_gamertag("SomeGamertag")
print(f"Profile under SomeGamertag gamer tag: {profile}\n")
asyncio.run(async_main())
This package uses parts of Cookiecutter and the audreyr/cookiecutter-pypackage project template. The authentication code is based on joealcorn/xbox
Informations on endpoints gathered from:
Xbox, Xbox One, Smartglass and Xbox Live are trademarks of Microsoft Corporation. Team OpenXbox is in no way endorsed by or affiliated with Microsoft Corporation, or any associated subsidiaries, logos or trademarks.
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