Loading repository dataโฆ
Loading repository dataโฆ
NexoEngine / repository
๐ฎ Dive into Nexo Engine, a revolutionnary C++ game engine. Our goal is to provide a robust, user-friendly, and efficient platform for game development in desktop as well as in virtual reality! ๐คฉโจโ๐โ
A transparent discovery signal based on current public GitHub metadata.
This score does not audit code, security, maintainers, documentation quality, or suitability. Verify the repository and its current documentation before adoption.
๐โ Welcome to the NEXO Engine repository! This project is a collaborative effort to create a revolutionnary game engine. Our goal is to provide a robust, user-friendly, and efficient platform for game development in desktop as well as in virtual reality! ๐คฉโจโ๐โ
[!NOTE] Find the whole documentation on our website.
๐ธโ Interface screenshot
๐ฅ Quick videos of the game engine in action
https://github.com/user-attachments/assets/a91e61c3-b8a9-43d3-83c4-37fd02de2e7c
https://github.com/user-attachments/assets/281bec66-65cc-4467-aeb7-8f546dc3fb22
https://github.com/user-attachments/assets/ea92807b-da51-4fb6-bd1d-d3c9fadf0c13
[!WARNING] This project is still in development and is not yet ready for production use. Some features may change.
To run this project, ensure you have the following:
Cloning and building is a breeze:
git clone --recurse-submodules https://github.com/NexoEngine/game-engine.git NEXO-Engine
cd NEXO-Engine
CMake presets (automatic) [Recommended]cmake --workflow --preset=build-debug
[!NOTE] There are several presets available:
build-debug,build-release,build-coverage,minimal-build,test-debug, andtest-coverage.
CMake Build (manual)cmake -B build
cmake --build build
./build/nexoEditor
./build/nexoEditor.exe
[!NOTE] For detailed instructions, visit our Installation Guide.
First build the project as seen in the step Build the project. Then run the following command:
cmake --install build --prefix /path/to/install
This will install the NEXO Engine in the directory /path/to/install with all the necessary files.
[!WARNING] We assume here that you already ran the cmake command to generate the build files in the
builddirectory.
To create an installer for Windows, you can use the NSIS installer.
First install NSIS on your computer.
Execute the following commands:
cd build
cpack -G NSIS -C Debug
Now you can run the generated installer to install the NEXO Engine on your computer.
./nexoEditor.exe
[!WARNING] We assume here that you already ran the cmake command to generate the build files in the
builddirectory.
cd build
cpack -G DEB
To install the generated package (on Ubuntu/Debian...), run the following command:
sudo dpkg -i NEXO-Engine-*-Linux.deb
In this project tests use the gtest library.
First build the tests:
cmake -B build -DNEXO_BUILD_TESTS=ON
cmake --build build
Then run the tests:
cd build
ctest -C Debug
If you encounter any issues, please refer to our Troubleshooting Guide.
NEXO Engine is brought to life by a dedicated team of fifth-year students from EPITECH Strasbourg:
Check our web site to keep you up to date about the latest news about NEXO. Join the community to ask your questions or to talk with our developers. Visit our blog to find out more about how NEXO works.
This project is part of our curriculum and end of studies project, showcasing our collective skills in advanced software development with modern C++.
We thank Epitech for the opportunity to work on such an engaging project and for the support throughout our educational journey.
This project is licensed under the MIT License. See the LICENSE file for details. For more information about the copyright of the project, please refer to the COPYRIGHT file. You can also find the license of the third-party libraries used in the project in the external/licenses directory.
[!TIP] For any license inquiry, please contact us at nexo.engine@gmail.com
You can use the cmake install command:
cmake --install build --prefix /path/to/install --component generate-licenses
This will extract all licenses per third-party library in the /path/to/install/external/licenses directory.
[!NOTE] These licenses are automatically extracted from vcpkg, there might be missing third-party libraries.
You can use the cmake install command:
cmake --install build --prefix /path/to/install --component generate-copyright
This will generate the COPYRIGHT file in the /path/to/install directory.
[!WARNING] By default the COPYRIGHT file is generated with some
TODO:, the generator cannot always determine exact licenses for some files. Please check each entry for errors.