jessey-git /
fx-gltf
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
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KAV4N / repository
A simple C++17 game engine built on OpenGL 4.3, featuring an XML-driven scene system, ECS architecture, physics simulation, and spatial audio.
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A C++17 game engine built on OpenGL 4.3, featuring an XML-driven scene system, ECS architecture, physics simulation, and spatial audio. StrikeEngine is a learning and research project.
.xml file: entities, components, assets, lighting, fog, and skyboxA fast-paced endless space racing game built entirely on StrikeEngine. Fly through procedurally generated asteroid fields, collect coins, and survive as long as possible - while obstacles pulse and grow in real-time to the beat of the soundtrack.

StrikeEngine's architecture and API design were inspired by:
onStart, onUpdate, onDestroy)| # | Topic | Description |
|---|---|---|
| 01 | Getting Started | Build setup, CMake configuration, project structure |
| 02 | Scene Format | XML scene reference: assets, entities, components |
| 03 | Template Format | Template XML format and instantiation |
| 04 | Script API | Script lifecycle, REGISTER_SCRIPT, LogicComponent |
| 05 | Entity API | Entity creation, hierarchy, transform methods |
| 06 | Components API | All built-in components and their properties |
| 07 | AssetManager API | Loading, retrieving, and managing assets |
| 08 | Asset API | Model, Texture, CubeMap, Audio, Template asset classes |
| 09 | World API | Scene loading, raycasting, gravity, fog |
| 10 | Scene API | Entity management, ECS access, skybox, sun |
| 11 | Sun API | Directional light, rotation, shadows |
| 12 | Application API | Application lifecycle, window, master volume |
| 13 | Event API | Event types, script event handling, key codes |
| 14 | Input API |
Built in dependencies: GLFW · Glad · GLM · Assimp · stb_image · FreeType · Bullet3 · miniaudio · EnTT · spdlog · pugixml
Selected from shared topics, language and repository description—not editorial ratings.
jessey-git /
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
78/100 healthptsouchlos /
A simple, header only event bus library written in modern C++17.
86/100 healthTheLartians /
| Polling, mouse, and cursor control |
| 15 | GameData API | Persistent key-value game data storage |
| 16 | Utilities | Logging macros, ComponentRegistry, ScriptRegistry |
📣 Hey listen! A simple general-purpose event-listener system for C++17.
richardbiely /
A simple and powerful entity component system (ECS) written in C++17
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A simple cross-platform C++17 library for developing computational 3D graphics applications.
50/100 healthvincent-picaud /
A simple C++17 lib that helps you to quickly plot your data with GnuPlot
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