Sergio0694 /
ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
86/100 healthLoading repository data…
IRCSS / repository
A compute shader plus some c# scripts which render a mesh as point clouds
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This repo contains a compute shader which with the help of some C# scripts spawns particles on the vertices of the meshes. You can use this for point cloudrendering For more info have a look at this post: https://medium.com/realities-io/point-cloud-rendering-7bd83c6220c8

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Sergio0694 /
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
86/100 healthgoogle /
Clspv is a compiler for OpenCL C to Vulkan compute shaders
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misyltoad /
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