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[IEEE TPAMI 2026] Simulating the Real World: Survey & Resources, which contains our survey "Simulating the Real World: A Unified Survey of Multimodal Generative Models" (IEEE TPAMI, 2026) and Awesome-Text2X-Resources. Watch this repository for the latest updates! π₯
This repository is divided into two main sections:
Our Survey Paper Collection - This section presents our survey, "Simulating the Real World: A Unified Survey of Multimodal Generative Models" (IEEE TPAMI, 2026), which systematically unify the study of 2D, video, 3D and 4D generation within a single framework.
Text2X Resources β This section continues the original Awesome-Text2X-Resources, an open collection of state-of-the-art (SOTA) and novel Text-to-X (X can be everything) methods, including papers, codes, and datasets. The goal is to track the rapid progress in this field and provide researchers with up-to-date references.
β If you find this repository useful for your research or work, a star is highly appreciated!
π This repository is continuously updated. If you find relevant papers, blog posts, videos, or other resources that should be included, feel free to submit a pull request (PR) or open an issue. Community contributions are always welcome!
Abstract
Understanding and replicating the real world is a critical challenge in Artificial General Intelligence (AGI) research. To achieve this, many existing approaches, such as world models, aim to capture the fundamental principles governing the physical world, enabling more accurate simulations and meaningful interactions. However, current methods often treat different modalities, including 2D (images), videos, 3D, and 4D representations, as independent domains, overlooking their interdependencies. Additionally, these methods typically focus on isolated dimensions of reality without systematically integrating their connections. In this survey, we present a unified survey for multimodal generative models that investigate the progression of data dimensionality in real-world simulation. Specifically, this survey starts from 2D generation (appearance), then moves to video (appearance+dynamics) and 3D generation (appearance+geometry), and finally culminates in 4D generation that integrate all dimensions. To the best of our knowledge, this is the first attempt to systematically unify the study of 2D, video, 3D and 4D generation within a single framework. To guide future research, we provide a comprehensive review of datasets, evaluation metrics and future directions, and fostering insights for newcomers. This survey serves as a bridge to advance the study of multimodal generative models and real-world simulation within a unified framework.
β Citation
If you find this paper and repo helpful for your research, please cite it below:
@article{hu2026simulating,
title={Simulating the real world: A unified survey of multimodal generative models},
author={Hu, Yuqi and Wang, Longguang and Liu, Xian and Chen, Ling-Hao and Guo, Yuwei and Shi, Yukai and Liu, Ce and Rao, Anyi and Wang, Zeyu and Xiong, Hui},
journal={IEEE Transactions on Pattern Analysis and Machine Intelligence},
year={2026},
publisher={IEEE}
}
π§ Getting Started with Key Concepts
[!Note] If you are new to this field, you can find clear and concise definitions of essential technical terms and concepts, such as NeRF, 3DGS, SDS, and Diffusion Models in our Glossary.
[!TIP] Feel free to pull requests or contact us if you find any related papers that are not included here. The process to submit a pull request is as follows:
README.md using the following format:[Origin] **Paper Title** [[Paper](Paper Link)] [[GitHub](GitHub Link)] [[Project Page](Project Page Link)]
We present a unified framework connecting 2D, Video, 3D, and 4D generation through text-guided synthesis. This paradigm illustrates how higher-dimensional content is synthesized by extending foundational modalities along spatial and temporal axes. (1)2D->3D: Spatial lifting of 2D priors to achieve geometric consistency; (2)2D->Video: Temporal inflation of static features to capture motion dynamics; (3)Video->4D: Spatial reconstruction and stabilization of dynamic sequences; (4)3D->4D: Temporal animation and deformation of static geometry. This perspective underscores that higher-dimensional generation methodologies are derivatives of foundational lower-dimensional generative priors, adapted through specialized architectural extensions.
Here are some seminal papers and models.
Text-to-video generation models adapt text-to-image frameworks to handle the additional dimension of dynamics in the real world. We classify these models into three categories based on different generative machine learning architectures.
Survey
(1) VAE- and GAN-based Approaches.
VAE-based Approaches.
GAN-based Approaches.
(2) Diffusion-based Approaches.
U-Net-based Architectures.